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Releases: bdamja/tpgz
Releases · bdamja/tpgz
Release list
1.3.0.rc16
L-slide checker fixes
Version 1.2.4b
Added
Features
- RNG menu
- View, freeze, randomize RNG values
- Load RNG from presets (e.g., specific horseback patterns)
- Human gorge void checker
- Fast Morpheel regrab checker (boots before claw)
GC Any% practice saves
- Argorok phase 2
- Dark Lord Ganondorf
- HFS mailman skip
- Watchtower bug
- DMT bugs
- Fyer bug
- Yellow rupees in ZD
- Plumm cutscene skip
- SPR floor clip
- SPR displacement clip
- SPR oranges 1 & 2
- AG human movement
- Stallord displacement clip with Joseph in the corner
- Sol 1 & 2 backtrack (post killing phantom zant)
- Backwards west wing 2 (diagonal sol throw)
- HC chandelier room
- HC lantern puzzle
- HC dynalfos fight
Wii 100% practice saves
- 140 new practice saves added for the new Faron Escape route
Changed
- Fixed camera for various practice saves (e.g., snowpeak messenger skip)
- Yellow rupee text flag set for Eldin Twilight saves
- Updated stallord saves to reflect displacement clip methods
- Zant Dangoro phase spawns right next to Zant and starts him in his idle mode
- Palace 1 now starts outside the entrance so you can practice going up those stupid stairs
- Made a few saves start in the room they should (rope skip, argorok cs skip, snowpeak connection cave, mdh bridge)
- Made a few saves have a better starting position (faron escape, castle town bug)
- ELH save starts as human right next to the ledge grab spot
- Swap equips is now a saved setting (also, memfiles now ignore swap equips setting)
- Memfile limit increased from 20 to 100, with a space availability check when saving
- <Wii> Made slash checker detect motion inputs in a much better way
- Wormhole starts outside of the hallway
- Lakebed boss key skip now has the cutscene
- City gate clip has correct equips
- Gorge void save now has the proper respawn (so new players no longer get confused)
Notes
- These Wii patches are able to be patched with geckopatcher.com (and work on console), which also means there's no need to convert to WBFS after (thank you kip)
- Thank you @qwertyquerty for help with Argorok phase 2 and the RNG menu
- Thank you monkeysmb for creating nearly all of the Wii 100% saves
1.0.8-bd
This patch is for Wii NA 1.0. This is a modified GZ 1.0, because the latest version of GZ (1.1) doesn't work on console for the time being.
Features:
- Slash checker for Wii Faron Escape: tells you if your slash was done frame perfectly after closing the item wheel, or 1f late, 2f late etc.
Added:
- Faron escape save
- Hyrule Field South mailman skip save
- Lanayru gate clip save
- Wormhole (out of bounds clip in Lakebed outer ring) to 2F save
Changed:
- Lakebed BK skip: correct bridge orientation with wormhole, and cutscene intact
- AG early BK: starts as human and running out
- Reordered and changed the progression of some saves, e.g. basement bugs save doesn't have boomerang
- Removed seam clip, oob to gorge, both epona gate clips, epona oob to lanayru, quaforce clip, pot push, PGS EBMB
1.0.6-bd
This patch is for Wii NA 1.0. This is a modified GZ 1.0, because the latest version of GZ (1.1) doesn't work on console for the time being.
Features:
- Backported stage debug info from GZ 1.1
- Button in settings that saves pot positions for pot push 2 save. Currently only saves per session (not to internal storage)
- Shadowbeast detection zones
Added:
- Both Epona gate clips
- Epona OOB to gorge (starts epona oob right after seam clip)
- Sewers, Sewers tower climb, Castle rooftops
- KB1 phase 2
- Kak rebite (with the weird twilight state too)
- Kak shadowbeast fight
- Start of forest temple
- Eldin twilight basement bugs, Eld inn, and Steam cycle that spawns you after first DMT bug
- Quaforce clip (the flight by fowl corner clip)
- Inner ZD bug, Castle town bug, Dock bug (last bug before Derek)
- Plumm cutscene skip
- Pot push 2, which is a save where the pots are already placed (and can be edited with the button)
- Louise glitch and Rope skip
- Post MDH
- Snowpeak transition cave, Blind snowboarding (after Yeto text)
- Start of SPR
- SPR spinner bomb boost for those who do AG first
- Gerudo Desert fence clip
- PGS and PGS ebmb with the bubbles there
- Triple stalfos skip, epic spinner room forwards
- Mirror chamber messenger fight
- CitS Argorok cutscene skip
- CitS DDS (3pcc gate clip)
- CitS boss key clip
- CitS fanless (north wing outside with immobile fans)
- PoT sol backtracking saves that start after each phantom zant is dead
- Room after stupid room
- Zant dangoro and zant final phases
- Mailman skip outside of Castle Town
Changed:
- Seam clip: Epona starts at the correct position so you don't have to blow the horse grass
- KB1: correct equips and progression
- Kargarok fight: spawns you at the correct position
- Waterfall sidehop: correct equips and progression
- ELH: correct equips
- Lakebed temple: the cutscene is there so that the camera faces the correct direction
- Pot push: bombs on B instead of rang
- Deku toad: don't have to watch the annoying cutscene at the start
- SPR moonboots bomb boost: spawns you as wolf in the corner of the central wall
- Darkhammer: starts the fight immediately instead of having to roll to other side
- Death sword: minimap is open, correct health/equips
- Stallord: don't have to watch the annoying cutscene at the start
- City 1: spawns you at the correct position (next to the stairs)
- After light sword: spawns you in double sol room with sword pulled
- Zant: correct equips
- Hyrule Castle: correct equips
- KB4: correct equips, fixed weird movement thing upon loading save
- Darknut: correct equips
- HC aeralfos: correct equips, the extra cutscene of the doors being barred no longer plays