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Releases: bdamja/tpgz

1.3.0.rc16

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@github-actions github-actions released this 02 Oct 20:50

L-slide checker fixes

Version 1.2.4b

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@bdamja bdamja released this 04 Sep 23:56

Added

Features

  • RNG menu
    • View, freeze, randomize RNG values
    • Load RNG from presets (e.g., specific horseback patterns)
  • Human gorge void checker
  • Fast Morpheel regrab checker (boots before claw)

GC Any% practice saves

  • Argorok phase 2
  • Dark Lord Ganondorf
  • HFS mailman skip
  • Watchtower bug
  • DMT bugs
  • Fyer bug
  • Yellow rupees in ZD
  • Plumm cutscene skip
  • SPR floor clip
  • SPR displacement clip
  • SPR oranges 1 & 2
  • AG human movement
  • Stallord displacement clip with Joseph in the corner
  • Sol 1 & 2 backtrack (post killing phantom zant)
  • Backwards west wing 2 (diagonal sol throw)
  • HC chandelier room
  • HC lantern puzzle
  • HC dynalfos fight

Wii 100% practice saves

  • 140 new practice saves added for the new Faron Escape route

Changed

  • Fixed camera for various practice saves (e.g., snowpeak messenger skip)
  • Yellow rupee text flag set for Eldin Twilight saves
  • Updated stallord saves to reflect displacement clip methods
  • Zant Dangoro phase spawns right next to Zant and starts him in his idle mode
  • Palace 1 now starts outside the entrance so you can practice going up those stupid stairs
  • Made a few saves start in the room they should (rope skip, argorok cs skip, snowpeak connection cave, mdh bridge)
  • Made a few saves have a better starting position (faron escape, castle town bug)
  • ELH save starts as human right next to the ledge grab spot
  • Swap equips is now a saved setting (also, memfiles now ignore swap equips setting)
  • Memfile limit increased from 20 to 100, with a space availability check when saving
  • <Wii> Made slash checker detect motion inputs in a much better way
  • Wormhole starts outside of the hallway
  • Lakebed boss key skip now has the cutscene
  • City gate clip has correct equips
  • Gorge void save now has the proper respawn (so new players no longer get confused)

Notes

  • These Wii patches are able to be patched with geckopatcher.com (and work on console), which also means there's no need to convert to WBFS after (thank you kip)
  • Thank you @qwertyquerty for help with Argorok phase 2 and the RNG menu
  • Thank you monkeysmb for creating nearly all of the Wii 100% saves

1.0.8-bd

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@bdamja bdamja released this 24 Mar 20:43

This patch is for Wii NA 1.0. This is a modified GZ 1.0, because the latest version of GZ (1.1) doesn't work on console for the time being.

Features:

  • Slash checker for Wii Faron Escape: tells you if your slash was done frame perfectly after closing the item wheel, or 1f late, 2f late etc.

Added:

  • Faron escape save
  • Hyrule Field South mailman skip save
  • Lanayru gate clip save
  • Wormhole (out of bounds clip in Lakebed outer ring) to 2F save

Changed:

  • Lakebed BK skip: correct bridge orientation with wormhole, and cutscene intact
  • AG early BK: starts as human and running out
  • Reordered and changed the progression of some saves, e.g. basement bugs save doesn't have boomerang
  • Removed seam clip, oob to gorge, both epona gate clips, epona oob to lanayru, quaforce clip, pot push, PGS EBMB

1.0.6-bd

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@bdamja bdamja released this 23 Dec 21:45

This patch is for Wii NA 1.0. This is a modified GZ 1.0, because the latest version of GZ (1.1) doesn't work on console for the time being.

Features:

  • Backported stage debug info from GZ 1.1
  • Button in settings that saves pot positions for pot push 2 save. Currently only saves per session (not to internal storage)
  • Shadowbeast detection zones

Added:

  • Both Epona gate clips
  • Epona OOB to gorge (starts epona oob right after seam clip)
  • Sewers, Sewers tower climb, Castle rooftops
  • KB1 phase 2
  • Kak rebite (with the weird twilight state too)
  • Kak shadowbeast fight
  • Start of forest temple
  • Eldin twilight basement bugs, Eld inn, and Steam cycle that spawns you after first DMT bug
  • Quaforce clip (the flight by fowl corner clip)
  • Inner ZD bug, Castle town bug, Dock bug (last bug before Derek)
  • Plumm cutscene skip
  • Pot push 2, which is a save where the pots are already placed (and can be edited with the button)
  • Louise glitch and Rope skip
  • Post MDH
  • Snowpeak transition cave, Blind snowboarding (after Yeto text)
  • Start of SPR
  • SPR spinner bomb boost for those who do AG first
  • Gerudo Desert fence clip
  • PGS and PGS ebmb with the bubbles there
  • Triple stalfos skip, epic spinner room forwards
  • Mirror chamber messenger fight
  • CitS Argorok cutscene skip
  • CitS DDS (3pcc gate clip)
  • CitS boss key clip
  • CitS fanless (north wing outside with immobile fans)
  • PoT sol backtracking saves that start after each phantom zant is dead
  • Room after stupid room
  • Zant dangoro and zant final phases
  • Mailman skip outside of Castle Town

Changed:

  • Seam clip: Epona starts at the correct position so you don't have to blow the horse grass
  • KB1: correct equips and progression
  • Kargarok fight: spawns you at the correct position
  • Waterfall sidehop: correct equips and progression
  • ELH: correct equips
  • Lakebed temple: the cutscene is there so that the camera faces the correct direction
  • Pot push: bombs on B instead of rang
  • Deku toad: don't have to watch the annoying cutscene at the start
  • SPR moonboots bomb boost: spawns you as wolf in the corner of the central wall
  • Darkhammer: starts the fight immediately instead of having to roll to other side
  • Death sword: minimap is open, correct health/equips
  • Stallord: don't have to watch the annoying cutscene at the start
  • City 1: spawns you at the correct position (next to the stairs)
  • After light sword: spawns you in double sol room with sword pulled
  • Zant: correct equips
  • Hyrule Castle: correct equips
  • KB4: correct equips, fixed weird movement thing upon loading save
  • Darknut: correct equips
  • HC aeralfos: correct equips, the extra cutscene of the doors being barred no longer plays