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Releases · bekir1184/agent-crew
v0.4.0
Thanks to @VlcekM for the side pane, minimise,
dismiss and sliding details (#6).
Added
- ⇥ moves the crew into a narrow side pane beside the conversation, one card
per agent; ⇤ (or closing the pane) brings it back above the prompt. The
crew starts above the prompt, and the choice is kept across sessions. - – shrinks the band to one plain line, kept across sessions until ▸.
- A finished agent's ✕ sends it off the stage.
- Terminal keys:
zto minimise,yto move to the side pane.
Changed
- Cancelled agents leave the stage right away.
- Details slide open and shut; the chrome buttons stay dim until hovered.
Agent Crew 0.3.0
Added
- Each row names the model its agent runs on, under the type ("Opus 5.5",
"Haiku 4.5"); Claude's own model sits beside the title, and the terminal
shows a short name when there is room.
Changed
/crew demois a 30-second show timed for a screen recording: Claude starts
alone, then three agents arrive one by one and a helper joins, so the band
fits on screen; the crew works, thinks, one agent asks for approval, and
everyone ends with a flag.- While the demo is on stage, the prompt box shows the demo's own English hint
(/crew clear) instead of Claude Code's guess at your next message, so a
recording shows nothing personal; suggestions are untouched otherwise. - The type and model under it are drawn small on the desktop, and a row's task
text uses the room the row really has instead of being cut early. - The README is shorter and visual, led by a recording of the demo, with an
animated image per feature; a small site (site/) shows the same. - Token figures on rows, the title and the thin line count only the work
itself, input and output. Cache writes and re-reads have their own line in
the details panel, so a long conversation picked up after its cache expired
no longer shows a sudden jump of hundreds of thousands of tokens.
Agent Crew 0.2.0
Added
- Claude's own line: while the main conversation works, the framed title shows
its activity, time and tokens. Alone it reads AGENT, and when the turn ends it
shrinks to a thin line with the turn's final numbers and an arrow for details;
subagents join below it as AGENT CREW. Setting "Show Claude's own work", on
by default. - Approval state: an agent stopped at a permission prompt shows "Needs
approval" with the tool, a critter with a question bubble, and the title
counts the agents waiting on you. - Optional cost estimate (setting "Show estimated cost", off by default): a ≈
dollar figure per row, for the crew in the title, and broken down in the
details panel, from each model's list prices. - The title row has its own arrow that folds the subagent rows away and back; each
new crew starts with its rows open. - Status line summary while the crew is hidden with
/crew. - Health signals: slow tool calls (over 30 s) show their time, and agents with
no activity for 2 minutes are marked "Quiet". - The details panel lists an agent's last five tool calls, failed ones marked,
and the files it changed and read. - Secrets in commands, URLs and task text are masked as
•••.
Changed
- Thinking is animated: a crew member keeps taking turns between the
hourglass, a thought cloud with a question mark and a lightbulb that lights
up, out of step with the rest of the crew. - The terminal leads each row with a dot colored by the state instead of a
text face, and its arrows take letter hotkeys (hfor the title,a,b,
… for the rows) oncectrl+x tabgives the crew the focus. /clearalso clears a finished crew.
Agent Crew 0.1.1
Changed
- A row's details now open from an arrow button at its end (▸ / ▾) instead of
a click anywhere on the row. The desktop delivers raw pointer events to
plugin layers unreliably (presses dropped, releases doubled), so clicks were
missed or undone; a button works every time, and with the keyboard too. - The title row is framed in Claude's color. The Clear and Hide buttons are
gone:/crewhides and/crew clearclears.
Fixed
- The "doing" column no longer wraps onto a second line on the desktop.
- Rows use more of the available width, so task names are cut less.
Agent Crew 0.1.0
First release of Agent Crew.
Install
/plugin install agent-crew --marketplace bekir1184/agent-crew
Pick the user scope to have it in every session. Requires Claude Code 2.1.293 or newer.
What's in it
- One aligned row per subagent above the prompt: a pixel-art crew member holding
the tool it is using, its task, what it is doing now, a progress bar, the time
left and the tokens it used. - Helpers (subagents started by a subagent) shown indented under their parent.
- Real step progress when an agent keeps a to-do list (TodoWrite, TaskCreate,
TaskUpdate). - Time estimates learned per subagent type and model (median of the last 20
runs, with the usual range after three runs). Agents that run long are
re-estimated from past runs that lasted as long, instead of showing overtime.
Estimates are local arithmetic and cost no tokens. - A details panel per row: full task, steps, token breakdown, model, tool and
request counts. Click anywhere on a row to open it (▸ turns to ▾); one panel
at a time, framed with a dashed yellow border. - Done, failed and cancelled states: checkered flag, dizzy eyes, asleep.
- Terminal and desktop rendering; text follows your theme.
/crew,/crew demoand/crew clearcommands.- Built to stay out of the agents' way: tool calls and model requests are only
noted in memory; a one-second ticker writes them in a single update and
redraws at most once. Engine-internal loops are ignored, SVGs carry only the
animations they use, and sprites and bars are cached per state. - Agents whose end is never reported are closed from the engine's own agent
list, with the outcome it reports; a quiet agent it still lists as running is
never retired. Resumed subagents run again. Every hook falls back to Claude
Code's own behavior on error.