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JParty v2.4.1 — Teams and optional local Auto Host

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@github-actions github-actions released this 24 Oct 23:24

JParty 2.4.1

One desktop app, with optional local AI Auto Host. No AI models are included in these downloads.

Downloads

  • macOS arm64: Apple Silicon (M1 or newer), macOS 11 or newer. Extract the ZIP and drag JParty.app to Applications.
  • macOS x64: Intel Macs, macOS 12 or newer. Extract the ZIP and drag JParty.app to Applications.
  • Windows x64: Windows 10/11. Extract the whole ZIP and launch JParty/JParty.exe; keep _internal alongside it.
  • Linux x64: Ubuntu 22.04 or newer, or a compatible desktop distribution. Extract the whole tar.gz and run JParty/JParty; keep _internal alongside it. Audio and Qt require your distribution's normal ALSA and graphics libraries.

The macOS apps are signed with an Apple Developer ID, notarized by Apple, and include a stapled notarization ticket. Windows executables are not Authenticode signed.

What changed

  • Mac releases now use Developer ID signing, hardened runtime, Apple notarization, and Gatekeeper verification.
  • Team mode supports 2–8 teams and up to 32 individual phone buzzers, shared scores, team lockouts, and one Final Jeopardy entry per team.
  • Team setup has its own redesigned Settings tab, with a team editor and roster recovery controls.
  • Phone dependencies ship with the app rather than requiring public CDNs.
  • Local Auto Host includes service status, setup/start/stop controls, local answer judging, and shared start countdowns.
  • Local media playback and score/statistics views support the updated game flow.

Optional local AI Auto Host

Manual hosting works immediately without downloading models. Cloud Auto Host requires your own OpenAI API key.

On macOS, open Settings → Auto Host, select the local provider and voice, save, then use Settings → Local Services → Set up. Setup downloads the selected models and installs the local tools. Homebrew must already be installed for setup from the GUI. Model downloads may total several GB. Use Start services and Check status before starting an Auto Host game. See the included FULL_LOCAL_AUTOHOST.md for details.

On Windows and Linux, the app can connect to externally managed OpenAI-compatible local LLM, speech recognition, and speech synthesis services. The automatic setup/start/stop helpers are currently macOS-only. Configure service URLs under Local Services; select a compatible voice/model for your platform. See AUTOHOST.md for the endpoint interfaces.

Executable bundles include Python and Qt. They do not include model weights, API keys, your saved settings, or your game history.