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JParty v2.4.6 — Smaller downloads
JParty 2.4.6
One desktop app, with optional local AI Auto Host. No AI models are included in these downloads.
Downloads
- macOS arm64: Apple Silicon (M1 or newer), macOS 11 or newer. Extract the ZIP and drag
JParty.appto Applications. - macOS x64: Intel Macs, macOS 12 or newer. Extract the ZIP and drag
JParty.appto Applications. - Windows x64: Windows 10/11. Extract the whole ZIP and launch
JParty/JParty.exe; keep_internalalongside it. - Linux x64: Ubuntu 22.04 or newer, or a compatible desktop distribution. Extract the whole tar.gz and run
JParty/JParty; keep_internalalongside it. Audio and Qt require your distribution's normal ALSA and graphics libraries.
The macOS apps are signed with an Apple Developer ID, notarized by Apple, and include a stapled notarization ticket. Windows executables are not Authenticode signed.
What changed
- Smaller downloads: theme audio now occupies about 25 MiB instead of 198 MiB before archive compression.
- Intro and Final Jeopardy music use 192 kbps MP3, with identical recordings shared between themes. Short sound effects keep their original lossless WAV audio.
- Theme music streams through the included Qt Multimedia player, preserving looping lobby music, Final Jeopardy playback, mute, and stop controls. No additional player or codec installation is required.
- Standalone build checks now verify every shared audio file and decode all seven distinct music tracks using the packaged Qt audio decoder before publishing.
- All existing themes, team features, video playback, and optional local AI Auto Host remain included.
- Release tests and Apple Silicon builds use supported macOS 15 runners, replacing the retiring macOS 14 image.
- Local Kev readiness checks use its bound IPv4 loopback address and bypass HTTP proxies.
The updated iOS Xcode project is included in the repository and source archives. This release's executable downloads are the four desktop builds listed above; there is no installable iOS app attached.
Optional local AI Auto Host
Manual hosting works immediately without downloading models. Cloud Auto Host requires your own OpenAI API key.
On macOS, open Settings → Auto Host, select the local provider and voice, save, then use Settings → Local Services → Set up. Setup downloads the selected models and installs the local tools. Homebrew must already be installed for setup from the GUI. Model downloads may total several GB. Use Start services and Check status before starting an Auto Host game. See the included FULL_LOCAL_AUTOHOST.md for details.
On Windows and Linux, the app can connect to externally managed OpenAI-compatible local LLM, speech recognition, and speech synthesis services. The automatic setup/start/stop helpers are currently macOS-only. Configure service URLs under Local Services; select a compatible voice/model for your platform. See AUTOHOST.md for the endpoint interfaces.
Executable bundles include Python and Qt. They do not include model weights, API keys, your saved settings, or your game history.