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0.1.49

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@bhuiyah bhuiyah released this 13 Nov 05:04

App icon touch-up

The meteor in the app icon now has a web of glowing cracks across it.

Nothing else changed: no need to press Update the game after installing this one.

0.1.48

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@bhuiyah bhuiyah released this 13 Nov 05:03

New app icon

The app has a new icon: the Buster Sword planted in the ground, with a green and a blue materia in its slots, under a burning sky as a turquoise meteor falls. Drawn from scratch for this app.

Nothing else changed: no need to press Update the game after installing this one.

0.1.47

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@bhuiyah bhuiyah released this 13 Nov 04:32

Hold confirm to repeat in battles (#33)

New setting: Settings > Controller > Hold confirm to repeat in battles (off by default).

With it on, holding the confirm button in a battle keeps selecting, about five times a second, like auto-fire. Hold it to keep picking Attack and a target turn after turn. The first press counts straight away. Outside battles, including the results screen after a battle, confirm still presses once as in the original.

After installing, open the launcher's Game files tab and press Update the game (a few seconds), since this release changes the engine.

0.1.46

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@bhuiyah bhuiyah released this 13 Nov 03:04
  • Pixel Guide's button for the panels is now a small back arrow instead of the word "Panels", so it covers less of the guide. It works as before (#30): tap it for the bottom-screen panels, and tap the book on the panels to go back to the guide where you left it.

No engine change: there's no need to press Update the game. Tested on the AYN Thor.

0.1.45

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@bhuiyah bhuiyah released this 13 Nov 03:00

Requested in #30:

  • Switch between Pixel Guide and the bottom-screen panels without closing the guide. While the guide is open, a small Panels button sits at its bottom right. It brings the party panels and buttons back, and the guide keeps running underneath. Tap the book on the panels to go back to the guide, on the same page and at the same scroll position. Closing the guide with Back works as before.

No engine change: there's no need to press Update the game.

Tested on the AYN Thor with Pixel Guide, several screens deep in the FF7 walkthrough: switching to the panels and back returned to the same spot. Closing the guide brought the panels back, and the book opened it again.

0.1.44

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@bhuiyah bhuiyah released this 13 Nov 02:19

Fix for the Gil from battles booster (#32):

  • The results screen now shows the boosted gil, as it already does for EXP and AP. Before, the extra gil was added only after the battle, once you were back on the field or world map. The results screen still showed the normal amount, so the booster looked as if it did nothing. Now the battle's gil is multiplied before the results screen counts it out (press confirm to skip the count, as usual). The party's gil still stops at the game's 999,999,999.

This version updates the game engine: after installing, press Update the game (a few seconds).

Tested on the AYN Thor at 10×: a battle worth 60 gil showed 600 on the results screen. The party went from 499 to 1,099 gil, with nothing added again on the field.

0.1.43

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@bhuiyah bhuiyah released this 13 Nov 01:50

Requested in #32:

  • New boosters: EXP from battles and AP from battles (Settings → Game boosters: 1×, 2×, 5× or 10×), next to Gil from battles. The battle's EXP and AP are multiplied before the game pays them out. The results screen shows the bigger numbers, and levels and materia growth happen there as usual.
  • The mods list keeps its place. Switching a mod on or off, or any change that redraws the page, no longer jumps back to the top.

This version updates the game engine: after installing, press Update the game (a few seconds).

Tested on the AYN Thor:

  • At 10×, a battle worth 71 EXP and 7 AP paid out 710 EXP and 70 AP. Cloud reached level 9 and Barret went from level 6 to 8 on the results screen.
  • Switching a mod on and off further down the list kept the list where it was.

0.1.42

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@bhuiyah bhuiyah released this 13 Nov 01:33
  • Import explains damaged FTP copies (#31). FTP programs such as FileZilla send files without an extension as text by default, and that rewrites their line endings. Steam's ff7_en has no extension, so a copy made that way no longer matches and the import refused it without saying why. The import now recognises such a copy and says what to do: copy the folder again in binary mode (FileZilla: Transfer → Transfer type → Binary), or over USB.

Tested on the AYN Thor by importing a text-mode copy of ff7_en.

0.1.41

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@bhuiyah bhuiyah released this 12 Nov 21:38

Fix for the CRT filter on the second screen (0.1.40), reported in the comments:

  • In battle, the bottom screen's black area now stays pure black. In 0.1.40 the filter's colour tint lit the black area up with faint lines and a ring. The second-screen filter now only darkens, so black stays black (OLED black on the Thor), and the panels still get the scanlines and mask.

Tested on the AYN Thor in a battle: every sampled pixel in the black area reads 0.

0.1.40

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@bhuiyah bhuiyah released this 12 Nov 19:05

Two requests from the comments, for dual-screen devices such as the AYN Thor:

  • The CRT filter now covers the second screen too. With Settings → Display → CRT filter on, the bottom screen gets the same scanlines, phosphor mask and vignette as the game, at the same line spacing. It's a little lighter than on the top screen, because there it is drawn as a see-through layer.
  • New: Settings → Screen → Second screen buttons. Turn it off to hide the Menu / Save / Load / Speed / Battles / Battle+ bar. The panels then fill the screen and the controller does everything. It's on by default, so nothing changes unless you turn it off.

Tested on the AYN Thor in the field and in a battle, with both settings on, and with the defaults.