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Charms v1.0.0
The first version.
- Everyday deeds as pages of a grimoire, each with its magic hour: gold before it, silver after,
ink once the mentor has rung the bell. - A picture of a deed done, taken with the phone's own camera, is engraved on the device in gold,
silver or ink and framed with the deed's name, sigil and patron; the photo itself is deleted.
A mentor's switch keeps pictures as colour photographs instead. - Deeds without a picture are sealed with a long press.
- Spells for finished parts of the day, a weekly cauldron that brews a small, middling or great potion,
and a shelf of potions that are real rewards. - A bestiary of eight creatures who visit after three golds in a row, and ranks from Apprentice to Archmage.
- The mentor's page behind four digits: deeds, hours and days, potions, the bell, blots, days of rest,
brewed potions to give out, language, community links. - Pages light up with a notification at their magic hour.