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The party: two heroes, a coat of arms answered by each alone (split where you disagree), a motto.
Quests: a weekly board of three notices (copper, silver, gold), a book of 88 quests in eight schools, quests of your own.
Three serial tales of seven chapters, a chapter every few days.
On the road: the oath on the wax seal, secret objectives for each, the d20 of fate, wandering encounters, campfire questions, the spell of silence (phone face down).
The way home: guess each other's secret, write the chapter, keep a trophy, raise a tower on your own island.
Levels 1–20 and arms that grow, ranks in eight schools, 31 deeds, the party's dragons, the raven's daily errand and sealed letters.