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The first version.
- A creature living inside the phone: the battery is its stove, the camera its window; it reacts to charging, a low battery, darkness, sunlight, shaking, heat and full storage.
- Outings with the phone face down to five places, ended early by long screen time; free walks that end when the phone is picked up; a live notification.
- Nights on charge, graded by how dark the screen stayed, with a find from a dream.
- 62 finds, a workshop of 43 things (tools, furniture in five places, 21 clothes with try-on) and a kitchen of four dishes.
- Eight kinds of creature, eight colours or a colour from a photo, six patterns, character traits that grow from play.
- Mood and hunger that change an outing's haul, weekly requests, 67 achievements, ranks, a run of days, a morning present.
- A tilt maze, a home-screen widget, dark and light themes with five background colours, optional real weather in the window.
- First-visit hints on every screen. English and Russian.