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BeatUp Engine v0.4
BeatUp Engine v0.4
A large gameplay, editor and tooling update. This release focuses on making the
BeatUp mode behave like Audition Online, a much-improved chart editor.
Highlights
- Authentic BeatUp timing — hit detection and note graphics now share a
single time base, so pressing on the beat lands a true Perfect. - Animated arrows — arrows cycle through per-beat frames just like the
original game. - New
.buproject format — save your whole session (audio, notes,
position, BPM) and reopen it with a double-click. - Colored snap grid in the editor for instant snap recognition.
Gameplay
Timing & Hit Detection
- Reworked the beat engine so graphics and hit logic use the same time base.
Previously the offset was applied inconsistently, which made presses feel late
and Perfects almost impossible to hit. A note pressed while it sits on the
receptor now registers as a true Perfect. - Removed sub-millisecond drift caused by rounding the offset value. The offset
is now carried at full floating-point precision (the0.7default is
preserved and remains the single tuning value, as in Audition Online). - Adjustable Perfect window (
ARROW_PERFECT, default0.18). - Wider early hit windows so Great/Cool/Bad open earlier on approach —
roughly where the_2liner segment begins — giving more room to hit while
keeping Perfect tight. Late windows are shorter because notes begin flying out
after the receptor. - Miss/unpressed notes now fly out ~44% longer before fading, for a smoother
tail.
Visuals
- MP/RP receptor beams completely reworked: they now cover the full visible
_1 + _2lane box per key (9/6/3 and 7/4/1), aligned to the real receptor
rows, mirrored per side so the bright end sits at the receptor. Beam edges are
fully configurable via named constants (LEFT_START,RIGHT_END, etc.) for
both normal and Enter-Chance layouts. - Arrow frame animation — moving arrows now cycle
a<key>1 → a<key>2 → a<key>3 → a<key>4per beat instead of using a single static sprite. Old
a18/a38/...static names are no longer required. arrow_explodenow renders at full original size and opacity, matching the
Audition BeatUp explosion.- Fixed the beam gradient direction and the gap that appeared between lane bar
assets on the right side.
Editor
New: .bu Project Files
- Save the entire editor state to a
.bufile: audio path, BPM, offset,
total beats, last playback position (which also restores the MADI), and every
note with its speed value. Ctrl+Shift+Ssaves instantly. By default the.buis written next to the
music file with a matching name (song.ogg→song.bu).- Double-click a
.bufile to launch the app straight into the editor with
the song, notes and position restored automatically (requires associating the
.buextension with the executable in Windows). - File menu adds Open Project, Save Project and Save Project As….
New: Toast Notifications
- On-screen overlay confirms Saved / Loaded / Exported actions (and errors),
fades out automatically.
New: Colored Snap Grid
- The chart and split views now draw a color-coded grid so you always know
the current snap:- White — MADI lines (M1, M2, M3, …)
- Red — 4th snap
- Blue — 8th snap
- Yellow — 16th snap
- Colors are intentionally desaturated to stay easy on the eyes over long
sessions; line thickness also scales with importance.
Import / Export Hotkeys
- Direct exports (no dialog, written next to the audio file):
Ctrl+Shift+E— export.slkCtrl+Shift+V— export.ssc
- Imports (with a file-browser dialog):
Ctrl+Alt+A— import audioCtrl+Alt+E— import.slkCtrl+Alt+V— import.sscCtrl+Alt+B— open.buproject
- The
.sscexport now writes BPM and the music file (full filename with
extension) into the chart. All hotkeys are also shown in the File menu.
Settings (Ctrl+S)
- Fixed a bug where the settings overlay could not be closed — window
hotkeys are now handled before ImGui captures the keyboard, andEscalso
closes it. - New "Auto-enable Enter Chance" checkbox. When on, Enter is pressed
automatically once the countdown ends. Saved to config. - New default judgment sound volumes: Perfect 120%, Great 70%, Cool 60%,
Bad 55%.
Editor Behavior
- Autoplay is now ON by default in the editor and can be toggled off at any
time (previously it defaulted off). - The redundant top-right score readout is gone; the score lives only in the
bottom scoreboard card. - Scoreboard card is more compact (all values and percentages retained) and
is hidden in Split View so the third arrow is never covered.
Timeline & Transport
- Redesigned the top timeline: a slim rounded track with a progress fill and
a clean round handle (fixed the earlier doubled/buggy slider rendering). - Restyled transport buttons: rounded pills, a red hover state on Stop, and a
subtle accent ring on Play to mark it as the primary action. - Fully self-drawn slider so the native ImGui grab no longer overlaps the custom
visuals.
Security / Build
- Internal hardening and stability improvements.
Fixes
- Fixed inconsistent offset handling that caused off-beat feel.
- Fixed MP/RP beams rendering as an oversized block / wrong position / wrong side.
- Fixed the receptor-beam overshoot past the lane box and the right-side gap.
- Fixed
arrow_explodescaling and coverage. - Fixed the timeline slider rendering artifacts.
- Fixed the settings overlay not closing.
- Fixed the score showing in Split View and covering the third arrow.