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Releases · blazium-games/games_plugin
v1.0.0
What's Changed
- Send the project UUID on lobby auth by Bioblaze Payne (@Bioblaze) in #1
- Keep environment names and local setup docs in the repo. by Bioblaze Payne (@Bioblaze) in #2
- Sign in with a Steam ticket and file an in-game bug by Bioblaze Payne (@Bioblaze) in #3
- Check ownership and apply lobby presence from the Godot plugin by Bioblaze Payne (@Bioblaze) in #4
- Apply signed lobby presence and official server progress by Bioblaze Payne (@Bioblaze) in #5
- Read progress and set client presence from Godot by Bioblaze Payne (@Bioblaze) in #6
- Open Discord activity sockets through the proxy host. by Bioblaze Payne (@Bioblaze) in #7
- Read one owner's progress with a server key. by Bioblaze Payne (@Bioblaze) in #8
- Add item calls to the Godot plugin by Bioblaze Payne (@Bioblaze) in #9
- Refuse player item edits in the Godot addon by Bioblaze Payne (@Bioblaze) in #10
- Match in-game bug reports to the crash app id and build id. by Bioblaze Payne (@Bioblaze) in #11
- Stop a duplicate Godot signal from breaking the addon by Bioblaze Payne (@Bioblaze) in #12
- Publish the Godot addon as a MIT release zip by Bioblaze Payne (@Bioblaze) in #13
New Contributors
- Bioblaze Payne (@Bioblaze) made their first contribution in #1
Full Changelog: https://github.com/blazium-games/games_plugin/commits/v1.0.0