Skip to content

v1.5.3

Choose a tag to compare

@blueshank-gh blueshank-gh released this 08 Oct 21:15
· 11 commits to master since this release

Full Changelog: v1.5.2...v1.5.3

Features

Warning

We recommend not using "require" GMCL on single-player, as the pause mechanics break the watchdog.
We are working on fixing this by detecting for single-player pause mechanics.
Please see #10 for further tracking of this problem.

Lua API

New crashcapture.kill(reason: string?) to force the server to close with either 0xDE or 0xDEAD, you can pass a reason into this as well.

General

Support for EXCEPTION_STACK_OVERFLOW, since that breaks CC.
Patch for mindist corruption in walk list via a detection for it.
Patch for hang mapper arriving in crash capture's own traces.

Installation

This is a list of possible routes for you to install the binary into the game engine.
I highly recommend carefully reading which ones you would like to chose.

Windows

  • Rename the CL/SV binary into version.dll and place it near the executable of garry's mod
  • Rename the CL/SV binary as gm(cl/sv)_crashcapture_win(32/64).dll and place it in the lua/bin folder for require
  • Place the SV binary as a plugin in lua/bin folder and create a .vdf in the addon's folder to load it
  • Inject the CL/SV binary into the garry's mod process

Note

Some garry's mod branches contain different locations for where gmod.exe real executable may be.
For no.1, we recommend that you do not place crash capture next to the gmod.exe launcher

Linux

  • Rename the CL/SV binary as gm(cl/sv)_crashcapture_linux(null/64).dll and place it in the lua/bin folder for require
  • Place the SV binary as a plugin in lua/bin folder and create a .vdf in the addon's folder to load it
  • Inject the CL/SV binary into the garry's mod process

Note

Client native linux builds are experimental due to a lack of testing infrastructure.