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v1.5.3
Full Changelog: v1.5.2...v1.5.3
Features
Warning
We recommend not using "require" GMCL on single-player, as the pause mechanics break the watchdog.
We are working on fixing this by detecting for single-player pause mechanics.
Please see #10 for further tracking of this problem.
Lua API
New crashcapture.kill(reason: string?) to force the server to close with either 0xDE or 0xDEAD, you can pass a reason into this as well.
General
Support for EXCEPTION_STACK_OVERFLOW, since that breaks CC.
Patch for mindist corruption in walk list via a detection for it.
Patch for hang mapper arriving in crash capture's own traces.
Installation
This is a list of possible routes for you to install the binary into the game engine.
I highly recommend carefully reading which ones you would like to chose.
Windows
- Rename the CL/SV binary into
version.dlland place it near the executable of garry's mod - Rename the CL/SV binary as
gm(cl/sv)_crashcapture_win(32/64).dlland place it in the lua/bin folder for require - Place the SV binary as a plugin in lua/bin folder and create a
.vdfin the addon's folder to load it - Inject the CL/SV binary into the garry's mod process
Note
Some garry's mod branches contain different locations for where gmod.exe real executable may be.
For no.1, we recommend that you do not place crash capture next to the gmod.exe launcher
Linux
- Rename the CL/SV binary as
gm(cl/sv)_crashcapture_linux(null/64).dlland place it in the lua/bin folder for require - Place the SV binary as a plugin in lua/bin folder and create a
.vdfin the addon's folder to load it - Inject the CL/SV binary into the garry's mod process
Note
Client native linux builds are experimental due to a lack of testing infrastructure.