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Asterigos: Curse of the Stars (PPSA08194) #14067
JJenkx
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Game bring-up
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Where the frame time goes in the first area, Outerrim, on Frame: p50 68 ms, p99 120 ms. The GPU is busy about 44 ms per present, so the CPU is the larger part. CPU per frame:
Draw cache, per 10 s:
That is the same pattern as Thymesia (#14031): 0% hits there, 364k stages compiled per 10 s. In both UE4 titles each draw's user data, its per-draw constant pointers, differs, so most draws re-materialize their stages, and that CPU work is a large share of the frame. This is profiling data, not a change or a performance claim. AI-assisted analysis: yes. |
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Title
Asterigos: Curse of the Stars (PPSA08194)
Content version tested
The extraction's
eboot.bin, with PlayGo files present.AnyPS5 commit
main474030e584, and the samemainwith #6959 merged in locally (head327addf79e, merge19acd6685d).System tested
Linux 7.2.11 (Arch), Ryzen 9 7950X, Radeon RX 6650 XT, RADV Mesa 26.2.6, GCC, Release.
Furthest point
In-game: Outerrim, with the HUD and the first objective.
What is shown
300 s, Cross every 12 s from 30 s, left stick forward from 210 s.
mainCurrent blocker
None in 300 s with #6959. Without it the 3D scene is dark: the UE4 case #6959 fixes, also seen today on Spirit of the North (#14019), Insomnis (#14054) and Override 2 (#6933).
How it was run
AI-assisted testing and report: yes.
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