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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
The behavior of lost souls has been restored to better resemble Vanilla DOOM.
Wiping when transitioning between screens can now be toggled on or off using the new wipe CVAR.
Weapon recoil is now disabled when vanilla mode is enabled.
A bug has been fixed whereby monsters could use stairs in some instances when they shouldn’t have been able to.
Chaingunners, arachnotrons and spider masterminds now light up more in time with their firing animations.
A value of off can now be used for the facebackcolor CVAR and is the same as using the default value of 5.
A bug has been fixed whereby the sky would be slightly darker than normal when the player has the light amplification visor power-up.
When pressing the PRINTSCREEN key while the am_external CVAR is on, a screenshot of both screens will now be taken rather than two screenshots of the same screen.
The vid_capfps, vid_scalefilter and vid_vsync CVARs will now affect the external automap when the am_external CVAR is on.
Obituaries in the console now correctly reflect when the player or a monster is telefragged.
Pressing CTRL + ↑/↓ can now be used as well as PGUP/PGDN to scroll the output in the console up and down.
The r_gamma CVAR can now correctly be set to 2.0 in the console and at startup.
When the vid_capfps CVAR is a value other than 35, rockets and plasma rifle and BFG-9000 projectiles are now slightly further away from the player when fired.
Further improvements have been made to lowering the player’s view in liquid sectors when the r_liquid_lowerview CVAR is on.
Reducing the health CVAR will now work correctly when playing the I’m too young to die skill level.
If no IWAD is specified, DOOM Retro will now also check for an installation of DOOM 3: BFG Edition purchased through GOG.com.