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Minor optimizations have been made to further improve the overall performance and stability of DOOM Retro.
The menu’s background is now displayed correctly when pressing the F9 key to quickload a savegame.
A bug is fixed whereby savegames saved using versions of DOOM Retro earlier than v4.6 would crash in some instances.
SIGIL is now recognized if it is named SIGIL_v1_0.wad.
Minor improvements have been made to the playback of MIDI music.
The following changes have been made to the alternate widescreen HUD:
The power-up bar now depletes from left to right.
The amount of time the power-up bar is visible is now more accurate.
The blue color used in the armor bar and for keycards and skull keys is now slightly lighter.
The number of notches in the ammo bar has increased by one.
The number of notches in the ammo bar now doubles if the player picks up a backpack.
The power-up bar, as well as any keycards or skull keys the player has picked up, are no longer displayed while the player is dead.
The player’s super shotgun will now always be positioned correctly.
A crash no longer occurs in the automap when the player turns and the am_followmode CVAR is off and the am_rotatemode CVAR is on.
The position of player messages has shifted in some instances.
A bug is fixed whereby entering a cheat would not work correctly in some instances.
Minor improvements have been made when specifying .deh and .bex files on the command-line.
Any .wad, .deh or .bex files are now autoloaded if placed in a subfolder of the autoload folder based on the current IWAD, even if a PWAD is also loaded.
The default of the am_allmapcdwallcolor CVAR is now 109.
Improvements have been made to unmapped areas of the automap when the player has a computer area map power-up.