|
9 | 9 | <body> |
10 | 10 |
|
11 | 11 | <h1>Whack-a-mole! <span class="score">0</span></h1> |
| 12 | + <h1>Timer:<span class="timer"></span></h1> |
12 | 13 | <button onClick="startGame()">Start!</button> |
13 | 14 |
|
14 | 15 | <div class="game"> |
@@ -36,6 +37,56 @@ <h1>Whack-a-mole! <span class="score">0</span></h1> |
36 | 37 | const holes = document.querySelectorAll('.hole'); |
37 | 38 | const scoreBoard = document.querySelector('.score'); |
38 | 39 | const moles = document.querySelectorAll('.mole'); |
| 40 | + const timer = document.querySelector('.timer'); |
| 41 | + let currPeep; |
| 42 | + |
| 43 | + moles.forEach(mole => { |
| 44 | + mole.addEventListener('click', () => { |
| 45 | + if (mole.dataset.recentlyClicked === "true") { |
| 46 | + return |
| 47 | + } |
| 48 | + mole.dataset.recentlyClicked = true; |
| 49 | + mole.parentNode.classList.remove('up'); |
| 50 | + scoreBoard.innerHTML = Number(scoreBoard.innerHTML) + 1; |
| 51 | + setTimeout(() => { |
| 52 | + mole.dataset.recentlyClicked = false; |
| 53 | + }, 400); |
| 54 | + }) |
| 55 | + }); |
| 56 | + |
| 57 | + const startGame = () => { |
| 58 | + peep(getRandomHole()); |
| 59 | + startTimer(10); |
| 60 | + } |
| 61 | + |
| 62 | + const startTimer = (seconds) => { |
| 63 | + timer.innerHTML = seconds; |
| 64 | + let countdown = setInterval(() => { |
| 65 | + seconds -= 1; |
| 66 | + timer.innerHTML = seconds; |
| 67 | + if (seconds <= 0) { |
| 68 | + holes.forEach(hole => { |
| 69 | + hole.classList.remove('up'); |
| 70 | + }) |
| 71 | + clearTimeout(currPeep); |
| 72 | + clearInterval(countdown); |
| 73 | + } |
| 74 | + }, 1000) |
| 75 | + } |
| 76 | + |
| 77 | + const getRandomHole = () => { |
| 78 | + return Math.floor(Math.random() * 6) + 1 |
| 79 | + }; |
| 80 | + |
| 81 | + |
| 82 | + const peep = (randomNumber) => { |
| 83 | + let currHole = document.querySelector(`.hole${randomNumber}`); |
| 84 | + currHole.classList.add('up'); |
| 85 | + currPeep = setTimeout(() => { |
| 86 | + currHole.classList.remove('up'); |
| 87 | + peep(getRandomHole()) |
| 88 | + }, Math.floor(Math.random() * 1250) + 500); |
| 89 | + } |
39 | 90 |
|
40 | 91 | </script> |
41 | 92 | </body> |
|
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