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v4.30.1 — Snap framing and buffered indicators

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@brandtnewlabs brandtnewlabs released this 01 Nov 22:35
· 6 commits to main since this release
cd6f192

Fixed

  • snapKey framing now settles on the UI thread via an animated reaction after
    the framing SharedValues are current, instead of a layout effect that could
    let path mappers draw one frame of new data against the previous scale.
  • Same-render snapKey changes include exaggeration, threshold range inputs,
    and the remaining framing settings before consuming the snap.
  • Buffered/viewport-controlled badge.followViewEdge badges use the same
    recorded-tip or edge price as their dot and value line.
  • A buffered line scrub hides and clears onScrub when its recorded tip moves
    left of the window, then resumes the held gesture when recorded data re-enters.

Changed

  • With badge.followViewEdge on a buffered or viewport-controlled line, the
    badge, value line, and live dot stay on the latest recorded point while it is
    inside the visible time window, and only pin to the visible right-edge price
    after that point leaves.
  • Plain scrub on those same buffered/viewport line charts clamps to the latest
    recorded point, so a held crosshair cannot read a synthetic price in empty
    future space as data or the viewport moves.