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Fixed
snapKey framing now settles on the UI thread via an animated reaction after
the framing SharedValues are current, instead of a layout effect that could
let path mappers draw one frame of new data against the previous scale.
Same-render snapKey changes include exaggeration, threshold range inputs,
and the remaining framing settings before consuming the snap.
Buffered/viewport-controlled badge.followViewEdge badges use the same
recorded-tip or edge price as their dot and value line.
A buffered line scrub hides and clears onScrub when its recorded tip moves
left of the window, then resumes the held gesture when recorded data re-enters.
Changed
With badge.followViewEdge on a buffered or viewport-controlled line, the
badge, value line, and live dot stay on the latest recorded point while it is
inside the visible time window, and only pin to the visible right-edge price
after that point leaves.
Plain scrub on those same buffered/viewport line charts clamps to the latest
recorded point, so a held crosshair cannot read a synthetic price in empty
future space as data or the viewport moves.