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Releases · brodan100105/KH-365-2-VR
Experimental build (November 9, 2026)
Experimental build of KH 358/2 Days VR from commit 4528048, built November 9, 2026.
What's new
First-person Keyblade
- Your equipped Keyblade is ready in your hand from the start: a short grip hold brings it out, no attack needed first (it is learned the first time Roxas draws it).
- Held steady at the handle (no longer swaying with Roxas's idle animation), the right way up for every Keyblade and held item such as the Struggle bat.
- The game's own summoning glow plays round the Keyblade as it appears, fitted to it from pommel to tip (recorded the first time Roxas draws his Keyblade in-game; a stand-in glow until then).
- A light trail follows the blade when you swing fast, and damage numbers float up from where your hits land.
Cutscenes and scenes
- Scenes drawn on both screens (Agrabah, the Coliseum) play steadily, without black flashes or a floating second screen.
- Fast camera moves in cutscenes no longer blink the view black.
- Day 97's desert cutscenes play in VR, with Jasmine fully drawn.
Saved place behind the menus
- At first-person scale on your floor, without the characters following you or their weapons; the big screen always in front of it.
Settings (First person tab)
- Keyblade outward, up and forward: move the Keyblade in your hand.
- Summon effect size, flipped, turn, along blade, sideways and up; Record the summoning effect again.
- Keyblade trail, Trail length, Damage numbers.
Story tested up to Day 119.
Expect bugs: newer work is still being tested. You need your own dump of the European cartridge (YKGP); see the README for installing.