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Releases · brunocalado/cairn2e
v0.2.7
- [Added] Quick Rules: a rule or an item, one search away. Type a word and it finds the play
rules a table reaches for, in the Player's Guide's own words, and every item in the equipment,
magic and Homebrew compendiums. Either goes to chat with one click, and an item drags onto a
sheet. Players open it from the sheet's Actions menu, the Warden from the Reference
section of the Cairn 2e tab, where it also holds the Hazards rulings. - [Added] Right-click an item's picture to see it full size, and the Warden can show it to every
player as a handout. An unknown gear shows only its guise. - [Changed] A new player finds Quick Rules on the hotbar in place of the Rules Summary, which
stays in the sheet's Actions menu. In a world already running, the Warden's Reset Player
Hotbars macro brings it in. - [Fixed] The Player's Guide's combat, magic and exploration pages read as the printed book: a
character carries four items comfortably, not four or five, and a lantern is relit with oil. - [Fixed] The Warden's tab shows its candle flame on the rail button only, not again over its
first heading.
v0.2.6
- [Added] Notes for the Warden on any item. Every item has a Warden tab where the Warden
writes what it really is, where it came from, the hook it carries. Players never see the tab
and can't change the notes. - [Added] On a sheet, a small note mark shows the Warden which items carry notes.
v0.2.5
- [Changed] Everything in the packs wears a picture of itself. Monsters' weapons and attacks,
background gear, growths and the rest each show what they are, on the sheet, in a table's roll and
on the map. A Short Sword and a Short Bow dropped with Canvas Loot no longer look alike. Copies
already in a world keep their old picture. - [Changed] Scrolls have ten looks, and a spell's scroll looks like its book.
- [Changed] A new character's fists look like fists, and a rolled monster wears a bite and scales
instead of a sword and a shield. - [Changed] Verified on Foundry 14.370.
- [Fixed] A monster's sword costs a slot and its bow two, so what is looted from one no longer
lands in Petty. - [Fixed] A rolled monster's bite and hide are part of it, and cannot be carried off.
- [Fixed] With Canvas Loot, what is dropped on the map lands in nobody's hand and in no container,
and a claw stays on its owner.
v0.2.4
- [Added] Foraged food feeds the party. Raw food is a meal in a pinch: fruit, berries,
vegetables, eggs, raw meat, fowl, fish, milk and field mushrooms are each one meal. Mushrooms
come in three kinds: field mushrooms are eaten as found, morels are poisonous raw and safe once
cooked, and toadstools are poison. A cow in milk can be milked. - [Added] The Warden picks the meal. At Make Camp and at a dungeon's Exhaustion, anyone
carrying more than one food is listed in one dialog, and the Warden picks what each of them
eats. Closing it eats nothing. - [Changed] A thing spent to its last use is gone: a Ration eaten, a potion drunk, a Torch burned
down. The use button asks before the last one. A relic, and anything marked Refillable
(the Lantern, the Oil Can, the Candle Helmet, the Stakes & Mallet), stays at zero instead. The
background gear that recharges is now a relic. - [Changed] Typing 0 into Uses on the Details tab only marks a thing spent; it stays on the
sheet until you delete it. - [Changed] A scroll has no uses to count. Reading it aloud is the only way to spend it, so its
spell always reaches chat. - [Changed] A rich-text box reads as text with its links as buttons, and opens for editing where
it is clicked or when something is dragged onto it. - [Added] Calendar for modules. A module can rename the Vald calendar, choose the year a new
world starts in and the packs its events come from. The API page explains how. - [Added] Import missing events. Under Configure Settings, the Warden can bring back the
calendar events a world is missing, such as one that was deleted. - [Fixed] Under a module's own world calendar, the calendar window and the event import stand
aside instead of drawing Vald's months or writing a wrong date. - [Fixed] A rich-text box no longer shrinks to nothing in a short window or at the foot of a
faction, and the route form scrolls instead of hiding Save.
v0.2.3
- [Added] Party Omens. The Warden draws the party's Omens from the party sheet's title bar,
with Draw Omens, once every character is made. The youngest's Omen is posted for everyone to
read; the Foundling's and the Mountebank's False Prophet are whispered to their owners. No two
characters in a party get the same Omen. - [Changed] The character creator no longer asks who is youngest, and a new character starts with
no Omen. - [Added] A character with no picture of its own wears its Background's icon, on the sheet and on
its token. Re-making the character with another Background changes an icon nobody chose. - [Added] A blow moves the tokens: the attacker lunges and the struck token shakes. The Automated
Animations entries are written for AA 8.0.0. - [Added] A Dungeon Event roll shows its dice on every screen, with the faces for the Wardens and
ghost dice for the players. - [Changed] In a fight, a row shows this round's distance with its undo, marks the action with the
same switch as exploration, and asks for the first-round DEX save in words. - [Changed] A party member's stats sit right under the name, and the row is as tall as the
portrait. - [Changed] Verified on Foundry 14.369.
- [Fixed] A party made in the same session redraws when its members change, and a member taken off
no longer reaches it. - [Fixed] The party sheet's conditions sit beside the member's name again.
- [Fixed] The turn ring shows only on the level being viewed, so a token below no longer shows
through the floor above. - [Fixed] A stepper press steps once, and holding it stops when it is released. A hit that lands
while a burst of presses waits is kept.
v0.2.2
- [Added] Person names. The Name Generator has a sixth tab, Person, with a Name list choice:
Any rolls the Warden's Guide NPC Name table, Female and Male roll two new Homebrew lists, Female
Person Names (97) and Male Person Names (92), in the new Person Names compendium. A name picked
back from Recent brings its list with it. - [Added] The Warden applies typed damage from the Cairn tab: a new Apply damage button lands the
amount on every token targeted when it was pressed, and says so when nothing is targeted. - [Changed] The damage dialog names who takes the hit, portrait and name, before the amount is
typed in. - [Changed] Every character that a hit takes to exactly 0 HP gets its Scar, whether a player owns
it or not: a character the Warden keeps is still a PC. With no owner connected, the Scar card
waits for one.
v0.2.1
- [Changed] Every crafting and dismantling recipe is public: every character's Recipe Book lists
them all, and its search finds a recipe by its tool as well as by its ingredients. The Warden can
still hide one. Needs Grid Crafter 0.2.1. - [Changed] Only gear goes on the crafting grid, so a Scar or a Fatigue can no longer be placed
there. The Warden's Craftable Item Types still overrides it. - [Added] Every harvest resource is in the players' Field Guide from the start, so they can look up
which tools open it before the first strike. The Warden's eye in the Resource Book still hides
one. Needs Canvas Harvest 0.1.0.
v0.2.0
- [Added] Take damage. Damage rolled on the table's own dice or behind the Warden's screen is
typed in from the Actions menu or the new Take Damage macro in slot 8 of a player's hotbar, and
lands exactly as a damage card's Apply: armour, STR overflow, the Critical Damage card, Reverse
the hit and a Scar at exactly 0 HP. Confirming with no amount says no damage was taken. - [Added] A Stores macro in slot 7 of a new player's hotbar opens the stores open to visits.
- [Added] A deprived combatant's portrait withers in the combat tracker, its colour draining and
coming back slowly, and a panicked one's trembles. Both run on one portrait, each beside its
condition's icon, and hold still for anyone who asked for less motion. - [Changed] The dungeon tracker. An exploration reads in three headed blocks, the party,
ongoing work and Dungeon events. A player declares in a dialog of ideas, each with its rule, in
one line of at most 50 characters. The Warden lights four one-word triggers, names ongoing work
and its turns, rolls or picks the Dungeon Event, and charges Fatigue, a ration or a light to the
characters left switched on. Before Begin Exploring a row offers no declaration. - [Changed] Scars. A Scar is one row and one Roll the Scar button: each die lands in the window
and on the Scar's single chat card, the place joins the Scar's name, and the window stays open on
the result. Only a hit decides a Scar, so stepping HP down on the sheet is a correction. - [Changed] Stores are visited from the Actions menu, and the character sheet no longer draws a
Stores chip beside Gold. - [Changed] The first-round DEX save card says what the roll means for the round, and a panicked
character's roll asks first and says on the card it went through Panic. Reset Initiative clears
the DEX saves and the acted marks. - [Changed] The tracker header keeps every encounter as a numbered tab, wrapping onto a second line
when there are many, and an exploration's number wears the dungeon glyph. A long combatant name
ends in an ellipsis with the whole name in its tooltip. - [Changed] Light Sources is required, so the dungeon tracker's Light is always there.
- [Changed] Reset Player Hotbars imports the player macros a world is missing before it fills the
hotbars. - [Changed] A tooltip goes the moment the pointer leaves its element.
- [Fixed] A Scar card the Warden posted for an absent player can be taken only once; its button
says the Scar is already taken. - [Fixed] A Scar whose card is deleted while its dice land finishes in a new card instead of
stopping with the window stuck on Rolling. - [Fixed] Torches are blown out only where a light is exposed: a covered Illuminate is not offered.
- [Fixed] Two unlinked tokens of one actor each get their own switch when the dungeon charges a
cost, and every token is named by its own name in that dialog, its card and the Panic
confirmation. - [Fixed] A task chosen in the declaration with the arrow keys stays chosen.
v0.1.6
- [Added] A player's Actions menu has a Stores row while a store is open to visits, beside the
sheet's Stores chip. - [Added] A folder of actors dropped on the party sheet joins the roster at once: its actors and
those one folder down, skipping parties and anyone already on it. A compendium folder is refused. - [Added] An item dropped from another sheet onto a container's row lands inside it, so a player can
put their own gear straight into the mule the party keeps in its Stash. A Fatigue is still refused. - [Changed] Setting the party down walks each member out from under the party token, one after
another, to the nearest free space no wall cuts off. The single-file column is gone. - [Fixed] A container holds only its own capacity on every actor: a mule kept in the party's Stash
or by a hireling carries six slots and refuses the seventh, while the ten body slots stay a
character's alone.
v0.1.5
- [Added] The Hazards window. The Warden's sidebar opens falls, drowning, crushing and
exposure, one die per severity, taken straight from STR. It speaks to the Warden alone, and a
save posts a card that whoever is caught rolls from. - [Added] Canvas Harvest. With the module active, 33 resources can be placed on the map for the
party to mine, chop, gather and carve: ore and gem veins, trees, herb patches, hives, fishing
spots, carcasses and monster parts, each giving the raw side of a Grid Crafter recipe. A viper
asks for a DEX save, a hive and a noisy vein tell the Warden, a gargoyle can only be scraped by
day, and herbs, hives and game trails grow back by the world's clock. - [Added] Foraging. A wild fruit tree, a hazel thicket, an oak mast, wild roots and wild grain
can be foraged, and the reed bed gives roots too. Fruit and nuts dry into Rations, grain and
acorns grind to Flour, and a sickle, trowel or root knife opens what has to be dug or reaped. - [Added] New materials and recipes: Iron Ore, Log, Sand, Flax and Rubble, the Viper Venom Sac,
Phoenix Feather and Manticore Spike, Killer Bee Honey, the Gold Nugget and the Phoenix Draught,
with recipes that smelt ore, split logs, melt sand, spin flax and brew antitoxin from a venom sac. - [Added] The Resource Book lists the harvest resources in seven groups: Stone & Ore, Timber,
Foraging, Hunting & Fishing, Carcasses, Remains and Monster Parts. - [Changed] Every select in a system window opens a menu drawn in ink on paper instead of the
browser's own list. The slot cost reads Petty, 1, Bulky and 3+, and the row no longer wraps. - [Changed] Canvas Loot's drop, throw, pickup and placed messages are Cairn cards: the item is the
caption, with the count for a stack (5 × Gold Coins), whoever acted is the sender, and a throw's
distance reads in metres with the feet beside them. - [Changed] A carcass is cut for its meat: Raw Meat and Raw Fowl are the likeliest drop on every one.
- [Fixed] Every precious stone, the Gold Nugget and the costly Monster Parts take a slot: the SRD
calls no gem petty. - [Fixed] The rules summary says what 0 DEX or WIL does: the character cannot act until restored
through extended rest or by extraordinary means.