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v4.0.1 Hotfix

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@bryce-and bryce-and released this 06 Nov 21:12
· 20 commits to main since this release

Solid Ground: pieces sit on the ground they stand on, collision fits what you see, and enemies no longer spawn in walls.

  • Collision pass on every map and patrol zone: things you could walk through now block, and diagonal or leaning pieces (walls, slabs, wrecks, rocks) get collision turned with them instead of a square box, so you slide along them
  • Enemies no longer spawn inside walls or crates: a spawn needs open, walkable ground for the whole body
  • Solo: the death that uses your last revive ends the run (it used to say "Revives remaining: 0" and bring you back)
  • Patrol roads on the Moon, Mars and Io follow the slopes instead of stepping off them in flat slabs, and their edge markers follow too
  • Diagonal walls and stair steps on slopes reach down to the ground at their low end
  • Fixed pieces that hung in the air: the Devils' Lair corridor lights, a Cabal door and hazard block on Mars, Io cracks, hazard strips, post and floodlight bases and bulwark buttresses, Titan ramp rails and a landing pad, the Tangled Shore net racks, the Dreaming City wall caps and processional strip, the Leviathan wall plinths, the light bar and fallen stones in the Io patrol
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