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v4.0.1 Hotfix
Solid Ground: pieces sit on the ground they stand on, collision fits what you see, and enemies no longer spawn in walls.
- Collision pass on every map and patrol zone: things you could walk through now block, and diagonal or leaning pieces (walls, slabs, wrecks, rocks) get collision turned with them instead of a square box, so you slide along them
- Enemies no longer spawn inside walls or crates: a spawn needs open, walkable ground for the whole body
- Solo: the death that uses your last revive ends the run (it used to say "Revives remaining: 0" and bring you back)
- Patrol roads on the Moon, Mars and Io follow the slopes instead of stepping off them in flat slabs, and their edge markers follow too
- Diagonal walls and stair steps on slopes reach down to the ground at their low end
- Fixed pieces that hung in the air: the Devils' Lair corridor lights, a Cabal door and hazard block on Mars, Io cracks, hazard strips, post and floodlight bases and bulwark buttresses, Titan ramp rails and a landing pad, the Tangled Shore net racks, the Dreaming City wall caps and processional strip, the Leviathan wall plinths, the light bar and fallen stones in the Io patrol
- No save changes