Repository navigation
v4.1 Light and Scaling
Your Light matters now. Some enemies are far stronger than you, and you will know it the moment you see them.
- Enemies up to 50 Light above you can still be beaten, but it is extremely hard: at 50 under you deal a quarter of your damage and take three times as much
- Enemies 51 or more Light above you are immune. Your hits show IMMUNE, their plates show a "?" in place of the faction emblem, their names are scrambled, and their attacks nearly kill in one hit
- A warning at the start of a mission tells you when you are underpowered, and when enemies are immune
- Horde, Endless and patrol zones scale to your Light, so they are never out of reach
- Fireteams: a member below the leader's Light plays at the leader's Light. Loot still drops at your own Light
- No save changes