Skip to content

v4.2 Legend and Ultimate

Choose a tag to compare

@bryce-and bryce-and released this 06 Nov 22:15
· 2 commits to main since this release

The campaign has two harder tiers. Clear it to open Legendary, clear Legendary to open Ultimate, and pick your tier in the Director.

  • Legendary: the same 18 missions, with enemies 25 Light above you and majors across the board. Missions run from Light 200 to 300, and the Light cap rises to 300
  • Ultimate: enemies 50 Light above you, even more majors, and no revives. One death and the mission starts over (in a fireteam, any death ends the run). Missions run from 300 to 350, and the cap rises to 350
  • Clear the base campaign to unlock Legendary; clear Legendary to unlock Ultimate. Clear Ultimate on any Guardian and both open for all of your Guardians
  • The Director has a Base / Legendary / Ultimate switch on every destination. Each tier keeps its own clears, and its missions open in order
  • Fireteams play the leader's pick
  • Equipped armor can be infused: Shift+Click it in the Character screen
  • Past Light 200, level rewards, Horde and Endless hold your Light instead of dropping you back to 200
  • Your saves carry over: your clears count as Base clears, and a Guardian who already finished the campaign has Legendary waiting