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Chunkscope 0.2.0
Structures are now checked against biome and terrain, exactly like the game.
What's new
- Structures that really generate. In 0.1 the map showed every chunk
where a structure set attempts a structure; most of those attempts fail
in the game because of the biome or the terrain. Chunkscope now runs the
same checks as the game: only about a quarter of village attempts and one
in fifty mansion attempts generate, so most of the old markers are gone. - Which structure, and where it starts. Selecting a marker shows the
structure that generates (for example "Village Desert") and its start
position. - Validated and verified against the game for villages, pillager outposts,
woodland mansions, ocean monuments, ancient cities, trial chambers, trail
ruins, abandoned camps, desert pyramids, jungle temples, swamp huts,
igloos, ocean ruins, shipwrecks and buried treasure. - Mineshafts and ruined portals are not validated yet: they are still shown
as possible. - Structures are computed in the background, so the map stays smooth.
Matches Minecraft: Java Edition 26.3.
Downloads
| Platform | File |
|---|---|
| Windows (x86_64) | chunkscope-v0.2.0-windows-x86_64.zip |
| macOS (Apple silicon) | chunkscope-v0.2.0-macos-aarch64.tar.gz |
| macOS (Intel) | chunkscope-v0.2.0-macos-x86_64.tar.gz |
| Linux (x86_64) | chunkscope-v0.2.0-linux-x86_64.tar.gz |
SHA256SUMS.txt lists the checksums. The binaries are not signed yet: on
Windows, SmartScreen may ask for confirmation ("More info", then "Run
anyway"); on macOS, run xattr -d com.apple.quarantine chunkscope first.
On Linux the app needs the usual X11 or Wayland libraries.
