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Chunkscope 0.6.0

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@github-actions github-actions released this 14 Nov 17:13
30964da

Mineshafts, and settings that stay.

What's new

  • Mineshafts are checked like the game does. A mineshaft's height
    comes from its corridors, crossings and stairs, so Chunkscope now
    generates them the way the game does and checks the biome where the
    mineshaft really ends up, badlands mineshafts included.
  • No more "possible" markers. Every structure on the map and in the
    seed finder is now validated against biome and terrain. Only the world
    spawn block is still an estimate (trees and lakes can move it).
  • The app remembers your settings: the seed, the dimension, where the
    map is and how far it is zoomed, which layers are shown, and the seed
    finder's last query. Settings from this version keep working when later
    versions add new layers.

Every new piece is verified against the real game, bit for bit, by the
oracle tests: 800 whole mineshafts (101,148 pieces) and 2,160 mineshaft
generation points of both types, on top of the mineshaft attempts that were
already in the structure fixtures.

Matches Minecraft: Java Edition 26.3.

Downloads

Platform File
Windows (x86_64) chunkscope-v0.6.0-windows-x86_64.zip
macOS (Apple silicon) chunkscope-v0.6.0-macos-aarch64.tar.gz
macOS (Intel) chunkscope-v0.6.0-macos-x86_64.tar.gz
Linux (x86_64) chunkscope-v0.6.0-linux-x86_64.tar.gz

SHA256SUMS.txt lists the checksums. The binaries are not signed yet: on
Windows, SmartScreen may ask for confirmation ("More info", then "Run
anyway"); on macOS, run xattr -d com.apple.quarantine chunkscope first.
On Linux the app needs the usual X11 or Wayland libraries.