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Progress Journal

caffeinatedstudent edited this page Mar 20, 2018 · 10 revisions

21/01/18 Rough Prototype Lights, Camera Project

For my Lights, Camera Project, I took inspiration from the Odessa Steps sequence of Battleship Potemkin. When the creeping shadows of the soldiers became larger and larger before killing the helpless woman gave the viewers a sense of urgency. I wanted to give that to the players of the game and made it so multiple tank AIs would appear in the looming shadows, as the day progresses.

29/01/18 Lights, Camera Project

Fixed enemy spawn, working on camera rotation/movement. Decided to make it so the player is able to move the camera on the x and y axis, also tilt the rotation of the camera to the left and right.

2/02/18 Lights, Camera Project

Experimenting with the enemy spawn when the directional light hits a certain angle. Instead of it spawning at hardcoded angles, I instead made it spawn multiple enemies as long as its a lower angle then the threshold I specified.

3/02/18 Lights, Camera Project

Working with the new camera movement/rotation scripts, I made it so once you move the camera left, the directional light will rotate towards that direction giving the player the ability to hinder the game's efforts in spawning more enemies.

4/02/18 Lights, Camera Project

Working on bug fixes. Trying to implement a main menu scene before starting the game.

5/02/18 Lights, Camera Project

Decided not to go through with the main menu scene as it broke the shadows being casted once loading the actual game scene.

20/02/18 Sound Project Prototype

I was confused as to what to do for my project, I had two rough prototypes, one borrowed the framework of that similar to Advance Wars, the second was of made completely of my own devices, basing off of Stepmania's design. I chose the latter for my project this point forward.

21/02/18 Sound Project Prototype

Working on my Stepmania clone, I have work to do, I have completed it being a Stepmania clone, but it's devoid of the initial game Tanks was, I'm brainstorming ways to accomplish the task of incorporating Tanks into the Stepmania clone.

22/02/18 Sound Project Prototype

I've encountered bugs trying to incorporate Tanks scripts into the clone, right now I'm working on bugfixing.

24/02/18 Sound Project Prototype

I have created numerous scripts that make the game virtually completed. The game is now stable and ready for playtesting.

26/02/18 Sound Project Prototype

Utilizing the advice given to me by the playtesters and Prof. Barr, I have modified TankMania! to bring back elements of the game I started with, Tanks!

4/03/18 3D Objects Project

I know I want to be able to manipulate 3D objects within the game. I'm taking inspiration from Garry's Mod, but I'm not sure how I want to implement this. I am thinking of utilizing force, maybe pushing objects into a hole and something happens. It's all in the air right now.

6/03/18 3D Objects Project

I'm getting inspired by another game, "Rocket League", I was playing it recently and decided I wanted to try and merge the core concepts within that game into my own.

11/03/18 3D Objects Project

I successfully cloned "Rocket League" to my liking, but I need to be able to stay true to the nature of the game TANKS! which my assets derive from. That is why instead of bumping into the ball to push it forward and making it float and drop into the net, I am using the shells that the tanks fire to launch them in the air and forward.

15/03/18 3D Objects Project

I've added a few things, namely more objects on the field to resemble the game of Tanks! more, secondly, I am currently creating more scripts for more interactions (i.e. scale manipulation) with said objects. Thinking of adding some additional text UI to explain the game more.

18/03/18 3D Objects Project

Working on bug fixes, successfully implemented a scale transform with the gameobjects sitting on the plane of the game, they also push the ball objects needed to score away from the player.

19/03/18 3D Objects Project

The Red Barrel object I have created gives minus points to the player, as do the gameobjects from before. The Blue Barrel I have created does the opposite and gives 1000 points. Added a timer which resets the level once it ends.