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v0.3.1
·
124 commits
to main
since this release
Immutable
release. Only release title and notes can be modified.
Installing
Copy SCD3D11.dll into your SimCity 4 Plugins folder, replacing the old DLL. Your SCD3D11.ini from v0.3.0 keeps
working as it is.
Fixed
- Saving a city no longer hangs when the graphics card is slow to hand back the region view thumbnail. After two
seconds SCD3D11 skips the thumbnail and SC4 uses its default one. - Recovering from a graphics driver reset no longer closes and reopens the game window. SC4 keeps using that window,
so replacing it could upset the game, for example in the middle of a save.
Better bug reports
- The log now shows the graphics driver version next to the adapter name.
- On the VirtIO GPU driver of a virtual machine, such as UTM on a Mac, the log points out that its 3D support is still
experimental.
Playing in a virtual machine
Older builds of UTM's experimental Windows 3D driver can crash or freeze the game when the graphics device resets,
which can happen while saving. Update UTM and reinstall its guest tools with the experimental graphics driver. Playing
with Borderless=on also helps, because it avoids exclusive fullscreen.
Known issues
- With ReShade, effects can stay off in the region view after leaving a city.
LiveShadowsstill costs some frame rate, most of all while scrolling a large city.
Reporting bugs
Found a problem? Open an issue on GitHub and pick the bug
report template. It asks for your setup and for Logs\SCD3D11.log from the session that went wrong. If the game
crashed, paste its crash report as well.
What's Changed
Full Changelog: v0.3.0...v0.3.1