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Bowspr v0.7 - Sprite priority

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@charasyn charasyn released this 08 Jan 21:18
· 2 commits to main since this release

This release adds the following features:

  • Adds autodetection for VRAM and palette settings (based on current sprites in battle)
  • Adds sprite priority - see the comment at the top of Bowspr.ccs for more info
  • Updates the example to use the new movscr_codes.ccs and to document how to add it to a CoilSnake project

Full Changelog: v0.5...v0.7