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Releases: charasyn/bowspr

Bowspr v0.71 - Sprite priority fixes + CoilSnake-next support

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@charasyn charasyn released this 01 Feb 03:23
  • fixed crash with movscr_codes destructors again (oops!)
  • resolve sprites appearing behind battle backgrounds
    • set the priority bits in the spritemap to 2 when creating a sprite
    • add new Bowspr-specific draw callback which doesn't change the priority
  • load SPRITE_GROUPING_PTR_TABLE from ROM function instead of hardcoding
    • fixes issues with Coilsnake relocating the sprite group table

Bowspr v0.7 - Sprite priority

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@charasyn charasyn released this 08 Jan 21:18

This release adds the following features:

  • Adds autodetection for VRAM and palette settings (based on current sprites in battle)
  • Adds sprite priority - see the comment at the top of Bowspr.ccs for more info
  • Updates the example to use the new movscr_codes.ccs and to document how to add it to a CoilSnake project

Full Changelog: v0.5...v0.7

Bowspr v0.5

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@charasyn charasyn released this 27 Dec 04:31

This was the latest version of the files I had locally on my PC.