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Releases: charasyn/bowspr
Releases · charasyn/bowspr
Release list
Bowspr v0.71 - Sprite priority fixes + CoilSnake-next support
- fixed crash with movscr_codes destructors again (oops!)
- resolve sprites appearing behind battle backgrounds
- set the priority bits in the spritemap to 2 when creating a sprite
- add new Bowspr-specific draw callback which doesn't change the priority
- load SPRITE_GROUPING_PTR_TABLE from ROM function instead of hardcoding
- fixes issues with Coilsnake relocating the sprite group table
Bowspr v0.7 - Sprite priority
This release adds the following features:
- Adds autodetection for VRAM and palette settings (based on current sprites in battle)
- Adds sprite priority - see the comment at the top of Bowspr.ccs for more info
- Updates the example to use the new
movscr_codes.ccsand to document how to add it to a CoilSnake project
Full Changelog: v0.5...v0.7
Bowspr v0.5
This was the latest version of the files I had locally on my PC.