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Fast Resonance 1.0.5

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@chatterchats chatterchats released this 12 Nov 02:02
· 15 commits to main since this release

Fixed

  • Reduce the hitch before Resonance animations by caching animation instances
    per mission instead of repeatedly searching all game objects during playback.
  • Apply animation speed directly to the known character and queue readiness
    retries one at a time, reducing work that can accumulate in a stalled frame.

Added

  • Speed up the Captain's resonance animation and the non-surge recipient
    reaction, including camera choreography, with the Resonance Transfer settings.
  • Speed up Unnatural Resilience's body animation and camera choreography, with
    its own enable switch and multiplier in MXM (4x by default).

Changed

  • Remove temporary hitch profiling, timing reports, and scheduler probes from
    the release build. Keep normal playback, lifecycle, and error logging.