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Reduce the hitch before Resonance animations by caching animation instances
per mission instead of repeatedly searching all game objects during playback.
Apply animation speed directly to the known character and queue readiness
retries one at a time, reducing work that can accumulate in a stalled frame.
Added
Speed up the Captain's resonance animation and the non-surge recipient
reaction, including camera choreography, with the Resonance Transfer settings.
Speed up Unnatural Resilience's body animation and camera choreography, with
its own enable switch and multiplier in MXM (4x by default).
Changed
Remove temporary hitch profiling, timing reports, and scheduler probes from
the release build. Keep normal playback, lifecycle, and error logging.