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1.3.0

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@cheesasaurus cheesasaurus released this 14 Jun 09:51
· 24 commits to main since this release

1.3.0

  • Plugin reloading now always happens during the LateUpdate phase of the Unity event loop.
    • previously varied depending on how the reload was triggered, which could cause issues when happening in the middle of Systems updates.
  • Added Islands loading strategy, courtesy of @Darreans.
  • Loading strategy can be chosen via config. Two options:
    • Basic: Robust, but slow if you have a lot of plugins and only want to reload one.
    • Islands: Fragile, but potentially faster when you have a lot of plugins and only want to reload one.
  • Added !reloadone <PluginGUID> chat command for use with the Islands loading strategy.
  • Added bloodpebble.reloadplugin <PluginGUID> RCON command for use with the Islands loading strategy.