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v0.4.3

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@chrae chrae released this 05 Nov 00:17
· 2 commits to main since this release

Added and fixed

  • Render resumable tile pyramids in bounded strips and exact pixel windows, including elevation and mood grading.
  • Expand persistent DAT SQLite projections and reuse cached full-unit records.
  • Add partial reference-backed PER checks and static XS function linkage.
  • Resolve AI unit operands from read-only SQLite with independent scenario evidence.
  • Report placed scenario units separately from trigger references, including zero counts.
  • Preserve decoded trigger operands and sibling conditions in AI reference evidence.
  • Check DUC search, targeting and combat signatures and documented operand limits.
  • Explain object-data selector values, provenance, units and runtime limitations.
  • Check shared-goal, signal and scoped-chat forms as distinct mechanisms.
  • Author AI Signal conditions and acknowledgements; warn on deprecated acknowledgements.
  • Record one build-scoped single-player signal-to-scenario-XS sidecar observation.
  • Check resource-addition operands without inferring exact runtime resource semantics.
  • Warn when reference enum spellings lack visible declarations or builtin evidence.
  • Check strategic-number assignment and direct/indirect goal comparisons.
  • Check local goal equality and assignment with DE ID and value limits.
  • Preserve public catalogue provenance and map-art patch comparison improvements.

AI coverage remains partial. Load/include resolution, general engine behavior and
multiplayer signal synchronization are unverified. The newer XS network API is
not yet included in the builtin snapshot. Automatic updating is not included.

Added

  • Opt-in diamond height-field terrain rendering with registered corner
    heights, context-aware diagonal folds, candidate slope lighting, and terrain
    attachment for objects and sprites. Engine-specific folds and lighting remain
    provisional; the renderer is documented as an art-preview tool, not an engine
    oracle.
  • --stored-object-heights for editor-saved scenarios, plus screenshot camera
    registration with explicit anchors and independent holdouts.