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v0.4.4

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@chrae chrae released this 05 Nov 01:32
· 1 commit to main since this release

Fixed

  • Decode 14-byte SLD file headers with complete frame dimensions and independent
    hotspots, preserving lower sprite pixels and window overlap.
  • Inherit SLD layer pixels only when the delta bit is set; static shadow layers
    no longer accumulate silhouettes from earlier facings.
  • Validate declared facing slots before selecting animation frames, including
    single-facing animated graphics. Invalid facings remain reported as skipped.
  • Include DAT unit names, with snapshot fallback, in skipped and missing asset
    diagnostics, and identify the consumers of required assets.