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SquirrelPad 0.1.2 — iPhone launcher fix

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@chrissotraidis chrissotraidis released this 24 Oct 16:14
· 31 commits to main since this release
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SquirrelPad 0.1.2 fixes the launcher freezing on iPhone with iOS 27 (#2, #3). A build now needs 6 GB of free space instead of 30 GB.

Changes

  • iPhone launcher on iOS 27. The launcher stopped updating after its first frame: Play Conker started the game behind it, and Settings and Choose ROM didn't respond. The launcher now gets the Dynamic Island inset from SwiftUI instead of looking up the window while it draws (#4). The iPad layout is unchanged.
  • 6 GB free instead of 30 GB. A measured first build peaks at about 3 GB, so PadMint now asks for 6 GB (#5).
  • The recompiled game is the same as in 0.1.1.

Update

PadMint always uses the latest SquirrelPad release, so you don't need a new PadMint. Choose SquirrelPad → iPhone / iPad again with your own supported US ROM. To update an installed copy, install the new IPA over it with the same signing account; back up first and don't delete the app.

This release publishes the build recipe and its checksum only. There is no ROM or prebuilt IPA download.

Known limitations

Same as 0.1.1: this is an experimental alpha. The launcher fix was checked on the iOS 27 Simulator, not yet on a physical iPhone. A reported iPhone crash at the end of the opening cutscene is separate and not fixed in this release. Full-story compatibility, performance across devices, hardware save reloads, audio routes, rumble and HDMI are not fully verified. See release readiness.