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SquirrelPad 0.2.0 for iPhone and iPad adds an experimental way to build it on a Windows PC. As before, you build your own copy from your own US Conker's Bad Fur Day ROM with PadMint, because SquirrelPad contains code translated from Conker's Bad Fur Day.
On Windows 11 (x64 or ARM64), with PadMint 0.5.27 or newer: install Visual Studio 2022 Build Tools with Desktop development with C++, then choose SquirrelPad in PadMint. PadMint downloads SquirrelPad-v0.2.0-ios-shell.ipa from this release. That app contains none of the game's code; PadMint builds the game module from your file on your PC and adds it, and nothing of yours is uploaded. Then install the IPA with Sideloadly as usual.
On a Mac nothing changes: the recipe keeps the existing Mac build.
Not tested yet: a copy built on Windows has not been installed and played on an iPhone or iPad. Treat the Windows route as experimental until it has.
Release checks: SquirrelPad-v0.2.0-ios-shell.ipa and the recipe pass PadMint's content audit and the private release gate, and PadMint's player check, which uses Apple's Python and an empty PadMint folder, built the Mac route from the release checkout.
After publishing: on Windows 11 ARM64, PadMint 0.5.27's own make squirrelpad ios built this release from the ROM in 103 seconds, downloading the recipe and shell and adding the module. PadMint's player check also built the Mac route again from the published release.