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SunPad 0.3.1 (build 19) fixes the experimental Windows build from 0.3.0. On most Windows PCs, the ones without their own Python installation, the build stopped at the start of the iPhone module stage with:
Could NOT find Python3 (missing: Python3_EXECUTABLE Interpreter)
CMakeLists.txt:40 (find_package)
cmake failed (exit 1)
The build now uses the Python that PadMint for Windows already includes. Nothing to install: open PadMint and click Make my copy again. PadMint picks up this release automatically. The tools it already downloaded are kept; the game itself is built again from the start.
Macs and Linux are unchanged, and so is the app.
The unsigned app asset contains no translated game module. PadMint adds a module built from your own supported disc. Don't redistribute the resulting personal app or game data.
Validation
- Windows 11 ARM64 VM with its own Python hidden, PadMint 0.6.4 for Windows and a fresh PadMint folder: the published 0.3.0 failed with the reported error; this fix then built the personal IPA (53 min).
- The Windows builder tests check that both CMake steps use this Python. CI passes on iOS, tvOS, safety and the native x64 Windows route.
- All three assets pass PadMint's content audit and the release gate, and the app contains no game module. PadMint's player check passed on the Mac before tagging.