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[Bug] Client library has hardcoded that is Server side #559
pitermcflebor
started this conversation in
[BUG] FiveM for GTAV Enhanced
Replies: 2 comments
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Hi, thanks this is fixed in the next patch. |
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Hello, |
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Summary
I was using the
SharedAPI.Sideto know where the code is being executed (because I have a .NET project shared between contexts), so I detected that theSideis hardcoded to 'Side.Server' on the client-side package.Issue type
Client
Repro rate
Always
Server build version
b156
OS
No response
CPU
No response
GPU
No response
RAM
No response
Storage type
None
Connection type
None
ISP and bandwidth
No response
DxDiag
No response
Network graph
No response
Platform
None
OS version / distribution
No response
CPU
No response
RAM
No response
Using txAdmin?
None
Hosting provider
None
Machine type
None
/perf endpoint output
No response
DDoS protection
No response
ulimit -n value (Linux only)
No response
Docker Compose file (Docker only)
No response
Steps to Reproduce
SharedAPI.Sideon the client contextExpected Behavior
The
SharedAPI.Sideshould beSide.Client.Actual Behavior
The
SharedAPI.Sidehas the valueSide.ServerEvidence
Additional Context
No response
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