Repository navigation
FiveM for GTAV Enhanced: Early Access Patch Notes November 11 #627
Cfx Admin
announced in
Patch Notes
Replies: 6 comments 5 replies
|
sick |
0 replies
|
New clothes?! We are so back! |
0 replies
|
Great one! |
0 replies
|
Really nice update! Also, I would really love to see a npm package for the typings, like the ones available here: https://www.npmjs.com/package/@citizenfx/server Missing in the docs (60)Voice, only on the Voice docs page: |
0 replies
|
Still can't use modded clothing, Alchemist convert successfully but client crash when joining the server. |
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment

Uh oh!
There was an error while loading. Please reload this page.
Our November 11 patch brings more than a hundred new server natives for vehicles and voice, custom clothing and custom peds, and fixes for more than thirty reports from our GitHub Discussions.
This patch includes connection protocol changes. Server owners need to update to the latest cfx-server build, otherwise players will not be able to connect and will see a message that the server needs to be updated.
If you develop C# resources, update your CitizenFX NuGet packages to the latest version to pick up the .NET fixes in this patch.
What's fixed in this patch:
CreateMpGamerTagWithCrewColornow shows a gamer tag, and tags made withCreateFakeMpGamerTagcan show their crew tag throughSetMpGamerTagVisibilityorSetMpGamerTagVisibilityAll(#481, #480)GetEntitiesInRadiusnow returns entities instead of none (#602)GetPlayerFromServerIdreturns -1 for a player that does not exist, instead of 0 (#592)SetPedSurvivesBeingOutOfWateris now defined, so scripts can call it (#600)N_0xDB90C6CCA48940F1are available in client JS again instead of being undefined (#74)SetEntityDrawOutlineno longer throws an error and stops the script when given an invalid entity such as0, matching FiveM for GTAV Legacy (#553)AddConvarChangeListenerfires for the set that first creates a convar, and client-side listeners fire for replicated convars without aGetConvarcall first (#588, #587)SetTimecycleModifierno longer darkens base game interiors until you reconnect, and the timecycle dev tool has a newInterioroption next toPrimary(#589)GetScreenCoordFromWorldCoordandDrawTextno longer misbehaves as you move around (#52)SetNuiFocusKeepInputworks again, so movement and camera input reach the game while NUI has focus (#555)openUrlconfirmation dialog no longer opens with a frozen mouse cursor, so you can click "Visit site" or "Cancel" without opening F8 first (#581)fileserver_addandfileserver_removecan now be run from scripts, for example throughExecuteCommand(#396)playerConnectingruns garbage collection (#594)RegisterConsoleListenerno longer hangs or freezes the server console (#488)SetRoutingBucketPopulationEnabled(#418)SharedAPI.SidereportsSide.Clientin the .NET client package instead of alwaysSide.Server(#559)player:bag name instead ofentity:(#444)[FromSource]handling in .NETplayerConnectinghandlers gets further improvements, after the fix in Hotfix 4 did not fully resolve it (#68)SetHttpHandlerhandlers in C# resources now run, instead of failing to read the request and answering with an empty HTTP 200 (#350)EmitServerLatentin .NET client resources handles large payloads better, after consecutive transfers over about 1 MB could block the send queue until reconnecting (#607)bindandrbindwith no arguments list all bound keys again, and commands with optional parameters run when those are left out instead of printing the command syntaxno_dummySetPlayerVoiceProximityRangesets it per playerserver_authorityconvar, off by default, stops clients from changing a vehicle's appearance after it is created, and makes server-side natives write sync data directly instead of going through RPCs, so they apply reliablySetVehicleModKitIndex,SetVehicleKitMod,SetVehicleKitWheelModandSetVehicleHornTypeare now available on the server, so servers can still tune vehicles withserver_authorityon, although they take the synced mod indexes rather than the ones used by client natives likeSetVehicleModSmashVehicleWindow,SetVehicleDeformationLevelandCopyVehicleDamages, and they work with or withoutserver_authority, although damage levels can only be raised andSetVehicleFixedorSetVehicleDeformationFixedrepairs themSetVehicleEngineHealth,SetVehicleTyreBurst,BreakOffVehicleWheel,SetVehicleTimedExplosionandGetVehicleLastDamageSourceSetVehicleDoorsLocked,SetVehicleEngineOn,SetVehicleLights,SetVehicleSiren,SetVehicleAlarmandSetVehicleHandbrakeclientSynclimiter, configured the same way as the existing rate limitersERR_GEN_ZLIB_1when joining a server with custom resources (#421, #547)FiveM.exewith OBS game capture no longer crashes the client when connecting to a server (#271)CreateAudioSubmixno longer crashes the client when creating a new submix (#466)resmon) no longer crashes the client when a resource restarts while it is open, or when it is opened afterwards (#570)Pool Full, Size == 60000around Paleto Forest on the stock map by giving that pool 5,000 more slots (#604)All 109 new server natives
Vehicle damage (27)
AreAllVehicleWindowsIntact,CopyVehicleDamages,FixVehicleWindow,GetBothVehicleHeadlightsDamaged,GetIsLeftVehicleHeadlightDamaged,GetIsRightVehicleHeadlightDamaged,GetNumberOfDamagedVehicleHeadlights,GetVehicleArmouredWindowHealth,GetVehicleArmouredWindowPenetrationDecalsCount,GetVehicleBumperState,GetVehicleDeformationLevel,GetVehicleHasBulletResistantGlass,GetVehicleWeaponImpactPointCount,IsVehicleBumperBouncing,IsVehicleBumperBrokenOff,IsVehicleLightBroken,IsVehicleSirenBroken,SetVehicleArmouredWindowHealth,SetVehicleArmouredWindowPenetrationDecalsCount,SetVehicleBumperState,SetVehicleDeformationFixed,SetVehicleDeformationLevel,SetVehicleFixed,SetVehicleLightBroken,SetVehicleSirenBroken,SetVehicleWeaponImpactPointCount,SmashVehicleWindowVehicle health (25)
BreakOffVehicleWheel,ClearVehicleTimedExplosion,GetTyreWearRate,GetVehicleExtinguishedFireCount,GetVehicleLastDamageSource,GetVehicleLastDamageWeapon,GetVehicleLastDamagedMaterial,GetVehicleNumberOfWheels,GetVehicleSuspensionHealth,GetVehicleTimedExplosionCulprit,GetVehicleTimedExplosionTimeLeft,HasVehicleTimedExplosion,IsVehicleBlownUp,IsVehicleWheelBrokenOff,IsVehicleWheelOnFire,IsVehicleWrecked,SetTyreWearRate,SetVehicleEngineHealth,SetVehiclePetrolTankHealth,SetVehicleSuspensionHealth,SetVehicleTimedExplosion,SetVehicleTyreBurst,SetVehicleTyreFixed,SetVehicleWheelOnFire,SetVehicleWreckedVehicle state (49)
GetDontAllowPlayerToEnterVehicleIfLockedForPlayer,GetDriftTyresSet,GetPlaneResistToExplosion,GetVehicleAiCanUseExclusiveSeats,GetVehicleCanEjectPassengersIfLocked,GetVehicleCustomPathNodeStreamingRadius,GetVehicleDoorAngleRatio,GetVehicleDownforceModifier,GetVehicleHasMutedSirens,GetVehicleHornOverride,GetVehicleIndividualDoorLockStatus,GetVehicleInfluencesWantedLevel,GetVehicleIsDriveable,GetVehicleLightMultiplier,GetVehicleLightSetting,GetVehicleNoExplosionDamageFromDriver,GetVehicleOccupantsTakeExplosiveDamage,GetVehicleUsePlayerLightSettings,GetVehicleXenonLightColorIndex,IsTrailerAttachmentEnabled,IsVehicleAlarmActivated,IsVehicleAlarmSet,OverrideVehHorn,SetDontAllowPlayerToEnterVehicleIfLockedForPlayer,SetDriftTyres,SetPlaneResistToExplosion,SetTrailerAttachmentEnabled,SetVehicleAiCanUseExclusiveSeats,SetVehicleAlarm,SetVehicleCanEjectPassengersIfLocked,SetVehicleCustomPathNodeStreamingRadius,SetVehicleDoorOpenRatio,SetVehicleDoorsLocked,SetVehicleDownforceModifiers,SetVehicleEngineOn,SetVehicleFullbeam,SetVehicleHandbrake,SetVehicleHasBeenOwnedByPlayer,SetVehicleHasMutedSirens,SetVehicleIndividualDoorsLocked,SetVehicleInfluencesWantedLevel,SetVehicleLightMultiplier,SetVehicleLights,SetVehicleNoExplosionDamageFromDriver,SetVehicleOccupantsTakeExplosiveDamage,SetVehicleSiren,SetVehicleUndriveable,SetVehicleUsePlayerLightSettings,SetVehicleXenonLightColorIndexVehicle mod kits (7)
ClearVehicleKitMods,SetVehicleHornType,SetVehicleKitMod,SetVehicleKitToggleMod,SetVehicleKitWheelMod,SetVehicleKitWheelType,SetVehicleModKitIndexVoice (1)
SetPlayerVoiceProximityRangeAll reactions