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1.5.54

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@cjayride cjayride released this 11 Nov 05:09
· 6 commits to main since this release

Chat is now behind your windows — the fix you asked for, verified in game.

  • With the inventory, the SeneaL crafting window, or any window open, a chat message can no longer paint over your crafting panel. The chat window's canvases are pinned to the same layer vanilla's own chat uses (below the HUD, the inventory, and the crafting window). No config, no knob — chat simply stays behind.
  • This release is the verified one: 1.5.53's in-game proof settled the UI layering with a runtime probe (the crafting window is SeneaL's, sorted at 630, and the skinned chat panel was sorting above the whole window tier), and 1.5.54 ships the fix with the probe and the dead first attempt removed.

FPS hardening (1.5.52), zero visual change — the biggest: enemy nameplates stopped re-collecting every text component of every visible plate every frame with a regex on each. Eight more hot paths (font lookup, boss stars, Vnei search, resource bars, power-cooldown anchors, chat text re-mesh, character-window level label, two dead slot-cue scanners) lost their per-frame whole-scene scans — cached, with 2-second retry gates at worst. The XP card's shipped diagnostics were stripped.

Config defaults (1.5.51, shipped) — the XP card: filled bar is always gold (XpBarFillGold removed), the black track is 0.75, digits are gold by default (white stays as an opt-in knob), and the level-under-food-timers label is off by default.

The XP card look (gold hairline border as four solid line quads, gold fill, 6px plate below the digits) is unchanged.

Requires SeneaL UI. Client-side only.