Skip to content

cjus/hydra-hpp

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

19 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

hydra-hpp

Hydra Hot Potato Player (game)

A variation on the children's classic game, Hot Potato. Adopted as a distributed computing example of network messaging using Hydra.

Read Building a Microservices Example Game with Distributed Messaging on the RisingStack community site.

Seeing this work

There are a few ways you can see this project working.

You can:

  • watch this quick video demo to see the game running across three machines on AWS.
  • or continue reading to build and run from the code in this repo.

Install

Installation is simple, just npm install to pull the package dependencies.

$ npm install

Requirements

This sample project has only one external dependency, a running instance of Redis. If you're new to Redis checkout this Redis quick start guide on YouTube.

You're free to run multiple instances of the Hot Potato Player on a single machine. However, it's a lot more fun to run multiple instances across a network of machines. If you try that, make sure your HPP instances and Redis are also network accessible.

Starting a game

Before you start a game, check the config object in the constructor of the hpp.js file. Make sure to update the Redis section with the location of your Redis instance.

"redis": {
  "url": "127.0.0.1",
  "port": 6379,
  "db": 1
}

Note: The Redis credentials in the config/config.json file are no longer valid. You can visit RedisLabs to create your own free account or simply point to a local Redis server or one you have access to.

You can add a player to the game by:

$ node hpp.js John true

This adds a player called John who is also the one initially holding the potato.

You can add other players, but make sure to provide unique names to keep results clear.

$ node hpp.js Susan

On another shell tab or machine:

$ node hpp.js Jane

After a 15 second countdown the game begins and the potato is passed around. The game ends after another 30 seconds and the player left holding the potato is declared the loser.

Releases

No releases published

Packages

No packages published