You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is your feature request related to a problem? Please describe.
So on the test i did i compared smashing the window and cleaning it (B,A,C)
Vs
Running through a broken window (B,A,R)
The results are.. walking: BAR:582 BAC:462 running: BAR:332 BAC:311
The calculation was made looking at the move-cost counter on the mobile hud.
Basically for BAC it was (X+X+X+X)
And for BAR it was (X+X+X)
i was using the standard survivor starting gear, and holding nothing on my hands.
Getting cut in the window didnt seem to make a noticable change for the Move-Counter.
Solution you would like.
If the player approaches a normal window and tries interacting with it an option to "jump through" the window be added. Instead of having to break the window (which would be three actions), the player will just immediately stand on the window tile and break the glass(reducing the move-cost by X% so that its faster than BAC), with a very high (maaaaaybe even 100%) chance of getting cut. Or have a chance to make the player trip and fall down (like a risky choice) without having to change the "get cut"%.
Basically a gamble, if you dare to you'll take X% less time to escape through the window but you could "snowball" it because you slipped or the injury caused you to go into "mild" pain
Describe alternatives you have considered.
No response
Additional context
No response
The text was updated successfully, but these errors were encountered:
This is an incomprehensibly bad idea. This doesn't risk cutting yourself a little, it would risk fatal cuts since you'd be dealing with large sheets of glass and your full body weight landing on them.
Jumping through a window is a movie fabrication.
This is an incomprehensibly bad idea. This doesn't risk cutting yourself a little, it would risk fatal cuts since you'd be dealing with large sheets of glass and your full body weight landing on them.
Jumping through a window is a movie fabrication.
I mean yeah but if you are at the point that you're needing to break through windows as an escape tool a few 100 turns would count
Also the way i meant wasnt that you dive through the window, but that you jump into the glass and then crawl into the building
Still, thanks for replying kevin!
If my suggestion doesnt seem good enough, at least please do something about the BAC and BAR issue
Is your feature request related to a problem? Please describe.
So on the test i did i compared smashing the window and cleaning it
(B,A,C)
Vs
Running through a broken window
(B,A,R)
The results are..
walking: BAR:582 BAC:462 running: BAR:332 BAC:311
The calculation was made looking at the move-cost counter on the mobile hud.
Basically for
BAC
it was (X+X+X+X)And for
BAR
it was (X+X+X)i was using the standard survivor starting gear, and holding nothing on my hands.
Getting cut in the window didnt seem to make a noticable change for the Move-Counter.
Solution you would like.
If the player approaches a normal window and tries interacting with it an option to "jump through" the window be added. Instead of having to break the window (which would be three actions), the player will just immediately stand on the window tile and break the glass(reducing the move-cost by X% so that its faster than BAC), with a very high (maaaaaybe even 100%) chance of getting cut. Or have a chance to make the player trip and fall down (like a risky choice) without having to change the "get cut"%.
Basically a gamble, if you dare to you'll take X% less time to escape through the window but you could "snowball" it because you slipped or the injury caused you to go into "mild" pain
Describe alternatives you have considered.
No response
Additional context
No response
The text was updated successfully, but these errors were encountered: