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v2.1.1
Additions:
- Scalable Render Resolution in shader settings for Screen Space Path Tracing and Volumetric Clouds. For a minor performance increase
- Added a blur for clouds to help with lower render resolutions - may look blurrier but also no more hard edge clouds. Helps to make them look a little softer
Fixes:
- Auto exposure is now a bit stricter, with less
- Auto exposure going very dark to black when looking at highly emissive
- Improved anti ghosting for path tracing temporal filtering