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Releases: cloudyluna/cdda-custom-experimental
Release list
v0.8.0
Changelog
[0.8.0] - 2024-11-09
Added
- Add
cdda-tiles-launcher-developmentto#developmentoutput.- Now, as a private CDDA mod author using this flake, I can replace mods
and other contents from within$HOME/.cdda-custom-experimental-development/content
directory without the need to update this flake anymore. This is far more
convenient with this new script being available by default.
- Now, as a private CDDA mod author using this flake, I can replace mods
Changed
- Bump
CDDAgame version to2024-11-08-2048. - Bump
Tankmod_Revivedto5b1ea6a16f9cbdde3ce8b5dd01d1704cf8625c61. #developmentoutput now points tocdda-tiles-launcher-developmentlauncher by default.json_formatter.cgiis still available and exposed inPATHnormally.
Quickly try with: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras
0.7.0: Update for November
Changelog
[0.7.0] - 2024-11-07
Removed
Arcanamod from#extras. I personally don't really use it as much and thus I don't see the need for it to be included by default. One can always add this mod manually like any other, though.
Changed
- Bump
CDDAgame version to2024-11-03-0625. - Bump
No_rustfrom Minimods tob039afd3007b083d191f4bf63d35f9b28896d8e4. Previously we were using the Steam 0.G edition with minimal compatibility patch. - Bump
Tankmod_Revivedtoe542d43df005acb65468430821bc318886d85bf0.
Quickly try with: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras
0.6.0
[0.6.0] - 2024-09-07
Changed
- Bump 'CDDA' game version to
2024-09-06-2220. - Bump
Arcanamod revision to76b2dc9257441734baffb0c0e17d50d7a0e58073. - Bump
UndeadPeopletileset to65a9f538897643c084c93133861eb13e26d47db8, aka Tutti Frutti (August Release 2).
Quickly try with: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras.
0.5.1
[0.5.1] - 4-08-2024
Changed
- Bump
Arcanamod revision to67aeeaea9581a3482e914134a980db84a2cf84d5.
0.5.0
Added
- Arcana mod to
#extras.
Fixed
- Use the content name when when
subdirskey is an empty list.
Changed
- Bump CDDA experimental game version to
2024-08-01-0705.
Run
Try every included extra contents with: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras-expanded
-or-
just the base game with some mods: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras
0.4.0
Added
-
Support for tilesets (gfx).
-
Add more content to
#extras.- jackledead_armory mod
- I didn't include the world core addition submod due to
it causing an error prompt in the world loading screen.
I don't see anything major, but I don't want to risk it as a default
inclusion.
You can include this manually in your local nix file though.
See modules/cdda-extras.nix.
- I didn't include the world core addition submod due to
- UndeadPeople tileset.
- jackledead_armory mod
-
No portal stormsubmod from Minimods. Though, theirmodinfo.jsonneed to be
patched to fix some minor typo and remove Steam's related key-value.- Patch code can be found in
patches/minimods/minimods.patch
- Patch code can be found in
-
Add
#extras-expandedoutput to include a wider selection of mods, soundpacks and tilesets
on top of#extras. Biggest downside with this output is that it's going to take a
while to complete building and may need more PC resources to complete (connection bandwidth, larger disk,
more RAM, etc).- This comes with the Otopack's sound pack by default.
Changed
- Bumped Minimods commit to
2b8fbb3ffe1ecded1b0716d6d6601977752457d5.
Fixed
- Nested directories specified in
subdirskey incdda-extras.nixnow will
be flattened to be consistent with other mods.
For example:mods/deadjackal_armory
will live asdata/mods/deadjackal_armoryinstead ofdata/mods/mods/deadjackal_armory.
Run
Try every included extra contents with: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras-expanded
-or-
just the base game with some mods: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras
0.3.0
Major refactor, more usage info and minor fixes