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This repository was archived by the owner on Nov 24, 2024. It is now read-only.

Releases: cloudyluna/cdda-custom-experimental

v0.8.0

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@cloudyluna cloudyluna released this 09 Nov 19:35
v0.8.0
a789fbc

Changelog

[0.8.0] - 2024-11-09

Added

  • Add cdda-tiles-launcher-development to #development output.
    • Now, as a private CDDA mod author using this flake, I can replace mods
      and other contents from within $HOME/.cdda-custom-experimental-development/content
      directory without the need to update this flake anymore. This is far more
      convenient with this new script being available by default.

Changed

  • Bump CDDA game version to 2024-11-08-2048.
  • Bump Tankmod_Revived to 5b1ea6a16f9cbdde3ce8b5dd01d1704cf8625c61.
  • #development output now points to cdda-tiles-launcher-development launcher by default.
    • json_formatter.cgi is still available and exposed in PATH normally.

Quickly try with: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras

0.7.0: Update for November

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@cloudyluna cloudyluna released this 06 Nov 23:29
0.7.0
752ad2b

Changelog

[0.7.0] - 2024-11-07

Removed

  • Arcana mod from #extras. I personally don't really use it as much and thus I don't see the need for it to be included by default. One can always add this mod manually like any other, though.

Changed

  • Bump CDDA game version to 2024-11-03-0625.
  • Bump No_rust from Minimods to b039afd3007b083d191f4bf63d35f9b28896d8e4. Previously we were using the Steam 0.G edition with minimal compatibility patch.
  • Bump Tankmod_Revived to e542d43df005acb65468430821bc318886d85bf0.

Quickly try with: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras

0.6.0

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@cloudyluna cloudyluna released this 07 Sep 10:08
0.6.0
e4282fc

[0.6.0] - 2024-09-07

Changed

  • Bump 'CDDA' game version to 2024-09-06-2220.
  • Bump Arcana mod revision to 76b2dc9257441734baffb0c0e17d50d7a0e58073.
  • Bump UndeadPeople tileset to 65a9f538897643c084c93133861eb13e26d47db8, aka Tutti Frutti (August Release 2).

Quickly try with: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras.

0.5.1

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@cloudyluna cloudyluna released this 04 Aug 14:03
0.5.1
d6147f8

[0.5.1] - 4-08-2024

Changed

  • Bump Arcana mod revision to 67aeeaea9581a3482e914134a980db84a2cf84d5.

0.5.0

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@cloudyluna cloudyluna released this 01 Aug 20:53
0.5.0
ded0a14

Added

  • Arcana mod to #extras.

Fixed

  • Use the content name when when subdirs key is an empty list.

Changed

  • Bump CDDA experimental game version to 2024-08-01-0705.

Run

Try every included extra contents with: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras-expanded

-or-

just the base game with some mods: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras

0.4.0

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@cloudyluna cloudyluna released this 31 Jul 13:25
0.4.0
0633897

Added

  • Support for tilesets (gfx).

  • Add more content to #extras.

    • jackledead_armory mod
      • I didn't include the world core addition submod due to
        it causing an error prompt in the world loading screen.
        I don't see anything major, but I don't want to risk it as a default
        inclusion.
        You can include this manually in your local nix file though.
        See modules/cdda-extras.nix.
    • UndeadPeople tileset.
  • No portal storm submod from Minimods. Though, their modinfo.json need to be
    patched to fix some minor typo and remove Steam's related key-value.

  • Add #extras-expanded output to include a wider selection of mods, soundpacks and tilesets
    on top of #extras. Biggest downside with this output is that it's going to take a
    while to complete building and may need more PC resources to complete (connection bandwidth, larger disk,
    more RAM, etc).

    • This comes with the Otopack's sound pack by default.

Changed

  • Bumped Minimods commit to 2b8fbb3ffe1ecded1b0716d6d6601977752457d5.

Fixed

  • Nested directories specified in subdirs key in cdda-extras.nix now will
    be flattened to be consistent with other mods.
    For example: mods/deadjackal_armory
    will live as data/mods/deadjackal_armory instead of data/mods/mods/deadjackal_armory.

Run

Try every included extra contents with: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras-expanded

-or-

just the base game with some mods: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras

0.3.0

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@cloudyluna cloudyluna released this 28 Jul 22:33
0.3.0
7e159c3
Major refactor, more usage info and minor fixes

0.2.0

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@cloudyluna cloudyluna released this 27 Jul 01:40
0.2.0
8bb1f6f
  • Enable audiopacks addition support.

0.1.0.0

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@cloudyluna cloudyluna released this 24 Jul 10:22
0.1.0.0
8f44bc1
First personal release