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0.4.0

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@cloudyluna cloudyluna released this 31 Jul 13:25
· 25 commits to main since this release
0.4.0
0633897

Added

  • Support for tilesets (gfx).

  • Add more content to #extras.

    • jackledead_armory mod
      • I didn't include the world core addition submod due to
        it causing an error prompt in the world loading screen.
        I don't see anything major, but I don't want to risk it as a default
        inclusion.
        You can include this manually in your local nix file though.
        See modules/cdda-extras.nix.
    • UndeadPeople tileset.
  • No portal storm submod from Minimods. Though, their modinfo.json need to be
    patched to fix some minor typo and remove Steam's related key-value.

  • Add #extras-expanded output to include a wider selection of mods, soundpacks and tilesets
    on top of #extras. Biggest downside with this output is that it's going to take a
    while to complete building and may need more PC resources to complete (connection bandwidth, larger disk,
    more RAM, etc).

    • This comes with the Otopack's sound pack by default.

Changed

  • Bumped Minimods commit to 2b8fbb3ffe1ecded1b0716d6d6601977752457d5.

Fixed

  • Nested directories specified in subdirs key in cdda-extras.nix now will
    be flattened to be consistent with other mods.
    For example: mods/deadjackal_armory
    will live as data/mods/deadjackal_armory instead of data/mods/mods/deadjackal_armory.

Run

Try every included extra contents with: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras-expanded

-or-

just the base game with some mods: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras