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0.4.0
Added
-
Support for tilesets (gfx).
-
Add more content to
#extras.- jackledead_armory mod
- I didn't include the world core addition submod due to
it causing an error prompt in the world loading screen.
I don't see anything major, but I don't want to risk it as a default
inclusion.
You can include this manually in your local nix file though.
See modules/cdda-extras.nix.
- I didn't include the world core addition submod due to
- UndeadPeople tileset.
- jackledead_armory mod
-
No portal stormsubmod from Minimods. Though, theirmodinfo.jsonneed to be
patched to fix some minor typo and remove Steam's related key-value.- Patch code can be found in
patches/minimods/minimods.patch
- Patch code can be found in
-
Add
#extras-expandedoutput to include a wider selection of mods, soundpacks and tilesets
on top of#extras. Biggest downside with this output is that it's going to take a
while to complete building and may need more PC resources to complete (connection bandwidth, larger disk,
more RAM, etc).- This comes with the Otopack's sound pack by default.
Changed
- Bumped Minimods commit to
2b8fbb3ffe1ecded1b0716d6d6601977752457d5.
Fixed
- Nested directories specified in
subdirskey incdda-extras.nixnow will
be flattened to be consistent with other mods.
For example:mods/deadjackal_armory
will live asdata/mods/deadjackal_armoryinstead ofdata/mods/mods/deadjackal_armory.
Run
Try every included extra contents with: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras-expanded
-or-
just the base game with some mods: nix run --refresh github:cloudyluna/cdda-custom-experimental#extras