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What's Changed
- [break] fix(assets): 修复动画图及变体的注册类型与继承链 by @zenoskongfu in #981
- feat(scene): Scene drag create node by @DecviL in #966
- fix(animation): refresh clean clips after external imports by @looopmax in #974
- [break] fix(types): sync animation graph DTS snapshots by @YuchenWell in #986
- fix(scene): align 2D panning and cursor-centered zoom with camera viewport by @YuchenWell in #982
- Fix DTS snapshot validation in CI by @bofeng-song in #879
- fix(scene): preserve particle preview refresh for selected nodes by @bofeng-song in #962
- fix(scene): preserve added prefab children through revert undo by @bofeng-song in #963
- fix(scene): retain prefab asset updates through redo by @bofeng-song in #964
- Fix scene grid bounds and view mode synchronization by @bofeng-song in #971
- [break] refactor(scene): extract private editor runtime and preserve standalone CLI services by @DecviL in #990
- [break] refactor: extract private scene editor runtime from CLI by @bofeng-song in #954
- [fix] Sign missing macOS tools during release by @wuzhiming in #991
- [fix] (scene) Preserve distinct property changes during node event th… by @YuchenWell in #992
- fix: reset asset caches before each build (#995) by @star-e in #997
- update engine version to 4.0.0-beta.0 by @star-e in #998
- [chore] Bump CLI version to 0.2.0-beta.0 by @wuzhiming in #994
- Improve script module diagnostics and expose source lookup by @bofeng-song in #999
- [fix] 修复动画图变体覆盖模型 Clip 时保存失败 by @looopmax in #1000
- Merge commit from fork by @star-e in #1002
- fix(scene): Validate node UUID when resolving undo snapshots by path by @YuchenWell in #1003
- fix(scene) Refresh browser scene import maps during script hot reload by @DecviL in #1005
Full Changelog: 0.0.1-alpha.44...0.2.0-beta.0