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What's Changed
- feat(screen): configure Web DPR through startup settings by @LinYunMo in #367
- fix(2d): allocate Graphics GPU buffers on demand by @Tianze-Chen in #373
- [ci skip][AUTO]: Automated PR to generate code by @cocos-robot in #375
- fix: destroy index buffer in MeshRenderData.clear() to prevent GPU leak. by @MagicXHouse in #379
- [ci skip][AUTO]: Automated PR to generate code by @cocos-robot in #378
- fix(input): avoid duplicate WeChat touch events by @qiuguohua in #381
- fix(2d): serialize custom font families and restore native font aliases by @LinYunMo in #382
- fix(render-texture): use GPU max texture size instead of 2048. by @MagicXHouse in #385
- Multithreading by @llsansun in #322
- fix(webgl): sync buffer size with actual GL BUFFER_SIZE on resize by @VanityNie in #389
- [ci skip][AUTO]: Automated PR to generate code by @cocos-robot in #388
- [ci skip][AUTO]: Automated PR to generate code by @cocos-robot in #390
- up by @llsansun in #395
Full Changelog: 4.0.0-beta.0...4.0.0-beta.1