Working directories and relative paths are great, but a working directory is global state. This is no good. Changing the working directory of the whole program is such a hack, and there are plenty of times you want to do something in the context of a working directory other than the one you're currently running in.
This is a small library intended to provide objects that act as a working directory, supporting a full range of file and directory manipulations. It was created as part of a larger project to create a tool to automatically handle large-scale refactors of C and C++ projects.
When refactoring such a project, it's necessary to update both the locations of
files, and any #include
declarations that pertain to moved files. In such a
context, it's useful to think of an inlcude set as a list of as working
directories, and the project's root directory can also be thought of as a
working directory that files are being moved within.
Here's a minimal example of one way this library might be used in such a context:
use std::path::{Path, PathBuf};
use working_dir::Dir;
fn find_include<P: AsRef<Path>, Q: AsRef<Path>>(include_set: &[Dir<P>], file: Q) -> Option<PathBuf> {
let file = file.as_ref();
for include_dir in include_set {
if include_dir.contains(file) {
return Some(include_dir / file)
}
}
return None
}
fn main() {
let file = "stdio.h";
let include_set = [
"/usr/local/include",
"/usr/target/include",
"/usr/include"
].map(Dir);
if let Some(path) = find_include(&include_set, file) {
println!("{file} found at {path:?}")
} else {
println!("Unable to find {file} in {include_set:?}")
}
}