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Releases: codepawl/viz3d
Releases · codepawl/viz3d
Release list
v0.7.1
- /viz3d reads the request clearly: a look word table with aliases, longest match first, a look may come first without a mode, and a quoted subject is never read as a mode.
- When a subject fits several shapes and no mode is given, the agent asks one question that names them.
- A look the user names always wins over the default look.
- Shorter sentences in the README.
v0.7.0
- viz3d now visualizes any subject in 3D, not only things that are hard to understand.
- New showcase mode: a film or stills that show off one object, product or model.
- Looks grouped into four families (clean product, real and cinematic, technical, stylized art), with a default look for each mode.
- /viz3d with nothing after it shows a menu of modes and looks. Gemini CLI and OpenCode commands updated.
- README reorganized as a guide: three steps to start, a goal-to-command table, modes grouped by what people do with them.
v0.6.1
- Films longer than one 67js render job: split on the timeline, continue past 60 s with set-timeline, join with the soundtrack laid once. Tested on a 70 s film with no picture jump or sound gap at the joins.
- README pictures for the action, book and game modes and the layer build, glow and ASCII looks.
- build-house-from-plan and build-minecraft-model-from-image 0.1.2: now mirrored from their source each release, with a newer hydrant example.
v0.6.0
- Films and stills render in 67js (codepawl/67.js) when it is installed: JSON scene recipes over MCP, review grids, branches for look options, timeline shots and MP4 export with audio sync.
- New references/67js.md: when to use 67js or three.js, setup for Claude Code and Windows, the film workflow and faults seen.
- README section on 67js with setup commands.
- New self-review fault: trail labels and colours that pass on paper and fail on screen.
v0.5.0
- New
gamemode word in /viz3d and the Gemini CLI and OpenCode command files. - README lists all eight modes and all twelve looks, with what each look fits.
- Fault lists say what went wrong and how to measure it, without names or dates.
- A fast low-quality preview of the whole film goes to the user before the full render.
- New self-review faults: floating plants, unfinished walls, bodies through seats, coplanar texture flicker, fake screen code.
v0.4.7
- Asset sources: added measured material, light and camera data sources (physicallybased.info, CC0).
- Documentary reference: quote cards light word by word from transcript timings; shorter ones fade in by phrase.
- Documentary reference: guidance on using real audio and full messages as evidence, with counts instead of shock adjectives.
v0.4.6
- Documentary reference: new Long-form craft section (flat-first scenes, one accent colour, highlighter wipes, map routes, sound levels and timing).
- Self-review reference: new checks for decimation damage, NaN frames, framing measured off the film's path, physical realism, light sources, camera paths through objects and prop mounts.
v0.4.5
- New look: layer build film (a place built up in layers, accumulation rendering in three.js)
- Neon bloom note for the dark picture look
- Self-review checks for simulation films: clipping, scrubber use, unit paths, idle holds, off-screen sound cues
- Long frame reviews go through a frame-reader agent