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v0.0.4
Pre-release
Pre-release
What's New
Multiplayer co-op
- Play through together — over the internet (relayed via Epic Online Services: no port forwarding, no accounts), on your LAN, or by direct IP.
- Host or browse-and-join from the multiplayer menu, meet in a staging lobby with chat, then enter the world as a party.
- Shared world: see each other move and fight the same enemies — both players deal damage, with kills and deaths synced. Optional session encryption via a shared passphrase.
Gameplay
- New overhead mega map overview (TAB).
- Smarter pathing & interaction — routes around obstacles and runs up to reach enemies, breakables, and pickups.
- Combat depth — projectile spells (fireball family), NPC spellcasting, corrected arrow flight and line-of-sight, and authored item/combat audio.
What's Fixed
- Mismatched-build players are rejected with a clear version-mismatch message instead of silently desyncing.
- A player name is required to host or join, so games are easy to tell apart.
- Every session writes a diagnostics summary to the log for easy troubleshooting.
- Fixed a host that shut itself down on start, internet play silently falling back to local-only, and overlapping text on the setup screen.
- Debug hotkeys are now gated behind a dev flag; the overhead HUD is quieter.