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Since version 2.0.0-beta, Diet uses datapacks for groups and effects. The following example will create a new group with the "gapple" name.
inside minecraft/saves/[world]/datapacks:
GappleDiet/
data/
| dietplus/
| tags/
| items/
| gapple.json
| gapplediet/
| dietplus/
| groups/
| | gapple.json
| suites/
| | builtin.json
pack.mcmetaThe GappleDiet/pack.mcmeta is mandatory, put the following in it
{
"pack": {
"description": "Example datapack for Minecraft 1.20.2 Diet",
"pack_format": 18
}
}data/dietplus/tags/items/gapple.json houses all items that are going to be contributed to the "gapple" group when eaten, for example:
{
"values": [
"minecraft:golden_apple",
"minecraft:enchanted_golden_apple"
]
}data/gapplediet/dietplus/groups/gapple.json defines the group's specifications, for example:
{
"display_name": "Gapples",
"icon": "minecraft:enchanted_golden_apple",
"color": "#ffff00",
"order": 20,
"default_value": 0.0,
"gain_multiplier": 1.0,
"decay_multiplier": 1.0,
"beneficial": true
}if display_name is empty, it will fallback to localization first, then the default group name
data/gapplediet/dietplus/suites/builtin.json defines how the group effects the player, for example:
{
"replace": false,
"groups": [
"gapple"
],
"effects": [
{
"attributes": [
{
"name": "minecraft:generic.max_health",
"operation": "add",
"amount": 20.0
}
],
"conditions": [
{
"groups": ["gapple"],
"match": "all",
"above": 0.2,
"below": 1.0
}
]
}
]
}Will give +20 hearts to the player if the gapple group is above 20% (0.2), and below 100% (1.0). To match any group, use every instead of all
Other operations include: multiply_base, and multiply_total.
Place the GappleDiet folder inside the world's datapacks folder, usually inside minecraft/saves/[world]/datapacks. (in multiplayer/on a dedicated server, it's usually just [world]/datapacks)
For more information about importing datapacks: https://minecraft.wiki/w/Tutorial:Importing_a_data_pack
After it's placed, you can check via /datapack list, and enable with /datapack enable "file/GappleDiet".
Note
using /reload should make the pack work then and there, but a full restart is recommended.
For more general information, read the minecraft wiki's entry on Datapacks: https://minecraft.wiki/w/Data_pack
Caution
This tutorial was made for/in 1.20.2. In later versions, some features were changed in how datapacks need to be formatted.
In 1.20.6, operation names got changed.
-
multiply_total->add_multiplied_total -
multiply_base->add_multiplied_base - add is not affected, as if the operation doesn't match either of the aforementioned ones, it results to add.
In 1.21, the items folder was renamed
-
tags/items->tags/item
In 1.21.2, the generic. prefix was dropped from attribute IDs.
-
minecraft:generic.max_health->minecraft:max_health