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@coopryan coopryan released this 26 Feb 19:38
· 61 commits to master since this release
Fix flaky test by increasing number of game rounds

by increasing max_rounds there is basically zero chance that first player will
receive bomb on every round from Game::spawnBomb RNG

this should fix random mutation escape - method removal on Inventory::removeBomb
when this luck occurred

I also removed bad DefaultMap dependency and lower round_time_ms so test is actually faster
than original