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The Lord of the Rings: The Return of the King: walls and floors turned
into a smear of another level's textures after playing for a while
(a savestate loaded there showed them right). A texture is defined
again when its memory is written, and that was seen through dirty
page bits any other user of the same memory could take in first (another
texture over it, a render target's copy). Each texture now also keeps
its pages' write counts, which only grow, and is defined again when
they change.